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WIP in WIP, post your level screenshots!


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Posted
7 hours ago, Soldat Du Christ said:

nice dude, that's all their assets?

 

yup! They have a super nice aesthetic going on, only a handful of different "themes" for assets atm but they look great. It reminded me a lot of some stylized tf2 jump maps so I had to start making one haha

Posted
On 9/15/2020 at 4:33 PM, xzi said:

working on a jump map for Diabotical, editor took some time to get used to but it's rather intuitive, can't wait until it's all fully finished!

here's my spawn / first jump

haven't tried the game at all but the editor was the thing that interested me as well, just curious to see how it's designed for starters.

Posted (edited)

Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial)

Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! :o Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. 

Should I create a dedicated thread for this? I guess I have lots of questions... thanks :)

-Eri

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Edited by Erigorn

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