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celery last won the day on April 4

celery had the most liked content!

About celery

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    Will Granda

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  1. Wow this looks really, really cool! Can't wait to see more!
  2. Could use a bit of work on the layout for sure, but this is certainly a great step in improvement. I won't tell you it's the best level I've ever seen, but good job and keep grinding!
  3. celery

    Prime [Wingman]

    Hi Mapcore. I'd like to introduce Prime, a new wingman level by me and 'RZL. Feedback on the layout is appreciated! Here is the overview and a look at the WIP level. Here is a look at some of the assets in action. Workshop link will be live soon, here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406 Cheers, celery
  4. celery

    [CS:GO] aim_CERBERON

    Hello Mapcore! I failed to post about this when I released it, but this was an aim map I created from scratch using nearly all custom content that I made for an unfinished project. I designed all of these assets to be used modularly and found re-use for them on this project. They were all created using a PBR workflow for the materials and made to be vertex lit, in combination with creating dynamic shadows from the global light. Most of the work on this came into play from the modular nature, so I could arrange all of these assets in any combination I would like. From a level des
  5. The title is a bit misleading. I have been mapping for a while, but after a two year hiatus I came back to it a little over a year ago when I wanted to make a neat little Wingman level for CSGO. I just want to share a few screenshots of projects that I started (and some finished) in the past year in order. Coverup I cooperated with Sir Thomas and 9yz as level designers, environment artists, and prop artists to finish and release my first level ever, which finally got it's release in August after a few months reacquainting myself with Hammer and learning how to model for the firs
  6. celery

    Orion Models

    orion 7 confirmed?
  7. Hi there, I'm deciding to start a new thread since I've found that I've made a lot of changes with my new partner on the map, Peake (Cumbre, Leisure), who helped with optimization across the entire map and made the framerates much more playable. Besides optimization, core elements of the map have been improved for both increasing the competitiveness of the map, such as more cover around two of the three paths on the map, as well as a rework of some of the visuals and materials used on the map. Here are a few screenshots of the map which will be releasing on the main version of the workshop ent
  8. Alright. Here's a look at my new map, Paradise 2. Working with Sir Thomas (Stardust, Submerged, Coverup), iiTwins aka Kroketmayo (Pithead, Aurora), Jayk_of_all_Trades, and Jonmcbane. Still very early, but here's what we've done in about 2 or 3 weeks worth of work. More map images: Can't wait to post more updates, and eventually write my MapCore article. Cheers, TheOnionChef aka celery
  9. @ErigornThanks mate! Let me know how it goes! My Discord and Steam should be on my MapCore profile if you ever want to tell me about it! Take care, dude.
  10. @Erigorn I finished the project up on August 7th, here's the workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191 I also just finished my entry for the Wingman contest: https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582
  11. celery

    [CSGO] Paradise

    This is the map as of 9/23, and possibly the last major version (I think future updates will prob use these pics cause I'm lazy. Also, I don't plan to change anything major with the scene composition or lighting). https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582
  12. This would be a really cool map for deathmatch and/or Arms Race if it gets detailed nicely.
  13. Wow! This is super promising! I can't wait to see how your map performs in the contest, if you're submitting it for that. Good job, mate!
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