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WIP in WIP, post your level screenshots!


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Posted
8 hours ago, That50'sGuy said:

Does anyone else love to play around with projected textures? I used to have hours of fun just playing with them back when I used to make P2 maps. So I decided to have some fun with them.

Only thing is, I have no clue why this one isn't casting a shadow of the chain-link decoration when the wallpaper box has one... The world may never know.

That texture probably isn't alphatested so it's not going to cast shadows. Copy the VMT and change "translucent" to "alphatest".

Posted (edited)
3 hours ago, Klems said:

That texture probably isn't alphatested so it's not going to cast shadows. Copy the VMT and change "translucent" to "alphatest".

You're a lifesaver! Thank you so much! I actually do have it set to alphatested, but transparency is also set because that somehow stopped the issue of the chain-link texture disappearing when the player get's too far, but I think I can do without it.

EDIT: I got it to work now! Thanks again pal!

Edited by That50'sGuy
Posted
1 hour ago, That50'sGuy said:

You're a lifesaver! Thank you so much! I actually do have it set to alphatested, but transparency is also set because that somehow stopped the issue of the chain-link texture disappearing when the player get's too far, but I think I can do without it.

EDIT: I got it to work now! Thanks again pal!

In general alphatested materials should have AllowAlphaToCoverage to 1 as well, this might fix your disappearing textures issues. Keep in mind it's either translucent or alphatest, not both. Don't be like valve, keep them separate. Otherwise you'll get the worst of both worlds and your alphatested foliage/chainlinks will show through smokes.

Posted
55 minutes ago, Klems said:

In general alphatested materials should have AllowAlphaToCoverage to 1 as well, this might fix your disappearing textures issues. Keep in mind it's either translucent or alphatest, not both. Don't be like valve, keep them separate. Otherwise you'll get the worst of both worlds and your alphatested foliage/chainlinks will show through smokes.

Thanks for the tip! I'll be sure to avoid combining Transparency and Alpha from now on. Here's how it turned out!

20200217102155_1.jpg

  • 2 weeks later...
Posted (edited)

Maybe a minigame with a gameplay similar of CS:GO's fy_maps. When? i don't really know how fast i wil learn scripting and all the staff related to all the components that make a game.

Edited by Serialmapper
  • 2 weeks later...
Posted (edited)

@mr.P

Looks fantastic to start off.  Getting a COD:Modern Warefare Vibe.  Also I recommend checking out Kunar base from Medal of Honor reboot.  Seems like a small start, but the 2nd image is really nice.  I hope you still have a long way to go.  Wonder how this map is gonna turn out given the type of theme your going for.

 

Good Luck,

Nicholas Nugent

Edited by sethen

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