Klems Posted February 17, 2020 Report Posted February 17, 2020 8 hours ago, That50'sGuy said: Does anyone else love to play around with projected textures? I used to have hours of fun just playing with them back when I used to make P2 maps. So I decided to have some fun with them. Only thing is, I have no clue why this one isn't casting a shadow of the chain-link decoration when the wallpaper box has one... The world may never know. That texture probably isn't alphatested so it's not going to cast shadows. Copy the VMT and change "translucent" to "alphatest". That50'sGuy 1 Quote
That50'sGuy Posted February 17, 2020 Report Posted February 17, 2020 (edited) 3 hours ago, Klems said: That texture probably isn't alphatested so it's not going to cast shadows. Copy the VMT and change "translucent" to "alphatest". You're a lifesaver! Thank you so much! I actually do have it set to alphatested, but transparency is also set because that somehow stopped the issue of the chain-link texture disappearing when the player get's too far, but I think I can do without it. EDIT: I got it to work now! Thanks again pal! Edited February 17, 2020 by That50'sGuy Quote
Klems Posted February 17, 2020 Report Posted February 17, 2020 1 hour ago, That50'sGuy said: You're a lifesaver! Thank you so much! I actually do have it set to alphatested, but transparency is also set because that somehow stopped the issue of the chain-link texture disappearing when the player get's too far, but I think I can do without it. EDIT: I got it to work now! Thanks again pal! In general alphatested materials should have AllowAlphaToCoverage to 1 as well, this might fix your disappearing textures issues. Keep in mind it's either translucent or alphatest, not both. Don't be like valve, keep them separate. Otherwise you'll get the worst of both worlds and your alphatested foliage/chainlinks will show through smokes. That50'sGuy 1 Quote
That50'sGuy Posted February 17, 2020 Report Posted February 17, 2020 55 minutes ago, Klems said: In general alphatested materials should have AllowAlphaToCoverage to 1 as well, this might fix your disappearing textures issues. Keep in mind it's either translucent or alphatest, not both. Don't be like valve, keep them separate. Otherwise you'll get the worst of both worlds and your alphatested foliage/chainlinks will show through smokes. Thanks for the tip! I'll be sure to avoid combining Transparency and Alpha from now on. Here's how it turned out! mr.P, blackdog, Dendygar and 1 other 4 Quote
Soldat Du Christ Posted February 18, 2020 Report Posted February 18, 2020 https://www.youtube.com/watch?v=ux7LklSBW4Y That50'sGuy, slavikov4 and a Chunk 2 1 Quote
Serialmapper Posted February 29, 2020 Report Posted February 29, 2020 (edited) playing with CRY engine 5.6 Edited March 1, 2020 by Serialmapper Interfearance, Vaya, will2k and 8 others 10 1 Quote
Radu Posted February 29, 2020 Report Posted February 29, 2020 13 minutes ago, Serialmapper said: playing with CRY engine 5.6 Don't tempt me Interfearance 1 Quote
Serialmapper Posted February 29, 2020 Report Posted February 29, 2020 The sandbox it's free and has a lot of free assets Quote
will2k Posted February 29, 2020 Report Posted February 29, 2020 2 hours ago, Radu said: Don't tempt me @Serialmapper tempt him 51 minutes ago, Serialmapper said: The sandbox it's free and has a lot of free assets your own game, when? Interfearance and Serialmapper 2 Quote
Serialmapper Posted February 29, 2020 Report Posted February 29, 2020 (edited) Maybe a minigame with a gameplay similar of CS:GO's fy_maps. When? i don't really know how fast i wil learn scripting and all the staff related to all the components that make a game. Edited February 29, 2020 by Serialmapper Quote
[N]awbie Posted March 1, 2020 Report Posted March 1, 2020 From a danger zone map I'm working on Radu, Mr.Yeah!, Squad and 18 others 21 Quote
MegaKosan Posted March 4, 2020 Report Posted March 4, 2020 Hey guys, I've been working on a modular VR Sci-Fi Environment in Unity, here's some screenshots of it. Mr.Yeah!, AlexM, mr.P and 9 others 11 1 Quote
mr.P Posted March 16, 2020 Report Posted March 16, 2020 Some more wips from my Insurgency: Sandstorm level Dendygar, sethen, Rump3L and 17 others 19 1 Quote
celery Posted March 19, 2020 Report Posted March 19, 2020 CS Wingman map I'm working on. Not amazing, but it plays alright and looks 7/10https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191 AlexM, Teddy Graham, Freaky_Banana and 4 others 7 Quote
sethen Posted March 22, 2020 Report Posted March 22, 2020 (edited) @mr.P Looks fantastic to start off. Getting a COD:Modern Warefare Vibe. Also I recommend checking out Kunar base from Medal of Honor reboot. Seems like a small start, but the 2nd image is really nice. I hope you still have a long way to go. Wonder how this map is gonna turn out given the type of theme your going for. Good Luck, Nicholas Nugent Edited March 22, 2020 by sethen Quote
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