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WIP in WIP, post your level screenshots!

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17 hours ago, zombi said:

Slowly adding stuff to my map.  Very sloooow...

church.PNG.b079c3c5e6d85c2978afca7e4c1bac08.PNGstuff.PNG.bb6594a56f5adcbad49c8df1c1e55e37.PNG

Remember to turn non vis blocking brushes into details since instances are collapsed on the compile.

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Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

 

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