mr.P Posted January 14, 2020 Report Posted January 14, 2020 (edited) Been playing around with some forests in Unreal, did this during a afternoon a few weeks back, The vista is missing a secondary layer of high mountains, probably snow capped, Same world with different fog settings, not super happy with it, nor am I disappointed it will look better as a deciduous forest instead of conifer, Thought I'd post something since it's probably been a year or so since I did WIP Edited January 14, 2020 by mr.P Squad, Thurnip, a Chunk and 20 others 23 Quote
will2k Posted January 15, 2020 Report Posted January 15, 2020 New project (very early WIP) Mr.Yeah!, AlexM, Comfort Jones and 14 others 15 2 Quote
zombi Posted January 16, 2020 Report Posted January 16, 2020 Slowly adding stuff to my map. Very sloooow... CuervoSp, slavikov4, mr.P and 3 others 6 Quote
Lizard Posted January 17, 2020 Report Posted January 17, 2020 17 hours ago, zombi said: Slowly adding stuff to my map. Very sloooow... Remember to turn non vis blocking brushes into details since instances are collapsed on the compile. zombi 1 Quote
General Vivi Posted January 18, 2020 Report Posted January 18, 2020 On 1/13/2020 at 11:48 PM, Rick_D said: neat Thought so also. Quote
strangermonco Posted January 19, 2020 Report Posted January 19, 2020 Hi all, So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate. This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now. The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired. Cheers! My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU Gawshaark, a Chunk, slavikov4 and 3 others 6 Quote
Corvus Posted January 28, 2020 Report Posted January 28, 2020 Working on a new environment WAve, Mr.Yeah!, zastels and 22 others 22 3 Quote
D3ads Posted February 5, 2020 Report Posted February 5, 2020 Everyone: You can't do blockouts in Goldsource engine, that's like against the law or something..! Me: blackdog, Interfearance, Dendygar and 5 others 7 1 Quote
Dendygar Posted February 5, 2020 Report Posted February 5, 2020 I've been making a Danger Zone map in CSGO and my friends have asked me to stop pestering them with it. Take a look! mr.P, AlexM, Freaky_Banana and 2 others 5 Quote
Corvus Posted February 10, 2020 Report Posted February 10, 2020 leplubodeslapin, AlexM, will2k and 11 others 11 3 Quote
Minos Posted February 11, 2020 Report Posted February 11, 2020 Looks very cool, but the proportions look a bit off? The walls look squished vertically, or the rotunda is too narrow, hard to tell from screenshots. This type of architecture adheres to very specific ratios to be harmonic. It would be a good idea to research some of proportion rules to make sure you are in the ballpark at least Spoiler Squad 1 Quote
Corvus Posted February 13, 2020 Report Posted February 13, 2020 (edited) Played around a bit more with the proportions. Does it feel better now ? Edited February 13, 2020 by Corvus jd40, slavikov4, That50'sGuy and 9 others 11 1 Quote
Freaky_Banana Posted February 14, 2020 Report Posted February 14, 2020 (edited) I actually liked the first one better. At least in the setting of a video game. These games we are mapping for are somewhat supposed to take you away from reality, so I liked seeing the different proprtions. In my opinion it's a lot to do with the lighting, but if you want to keep the celestial lighting from the first bunch of pictures, I suggest you could very slightly bring in the outer walls, leaving everything else the same. Edited February 14, 2020 by Freaky_Banana Quote
That50'sGuy Posted February 17, 2020 Report Posted February 17, 2020 (edited) Does anyone else love to play around with projected textures? I used to have hours of fun just playing with them back when I used to make P2 maps. So I decided to have some fun with them. Only thing is, I have no clue why this one isn't casting a shadow of the chain-link decoration when the wallpaper box has one... The world may never know. Either way, they're lot's of fun! Edited February 17, 2020 by That50'sGuy slavikov4, mr.P and Dendygar 3 Quote
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