Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted (edited)

Been playing around with some forests in Unreal, did this during a afternoon a few weeks back,

a1_fog.JPG.00fe4474388b601433b4f699056d7151.JPG

The vista is missing a secondary layer of high mountains, probably snow capped,

a1_vista.JPG.3b6b48459e3c3f0d666c41c900c473fa.JPG

Same world with different fog settings, not super happy with it, nor am I disappointed it will look better as a deciduous forest instead of conifer,

a2_fog.JPG.ab3c4718e0ea99b387d43785988497ce.JPG 
Thought I'd post something since it's probably been a year or so since I did WIP

Edited by mr.P
Posted

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

 

  • 2 weeks later...
Posted

Looks very cool, but the proportions look a bit off? The walls look squished vertically, or the rotunda is too narrow, hard to tell from screenshots. This type of architecture adheres to very specific ratios to be harmonic. It would be a good idea to research some of proportion rules to make sure you are in the ballpark at least :D 

Spoiler


Image result for rotunda inside

Image result for rotunda inside

Image result for rotunda inside

Image result for rotunda inside

 

 

Posted (edited)

I actually liked the first one better. At least in the setting of a video game. These games we are mapping for are somewhat supposed to take you away from reality, so I liked seeing the different proprtions. In my opinion it's a lot to do with the lighting, but if you want to keep the celestial lighting from the first bunch of pictures, I suggest you could very slightly bring in the outer walls, leaving everything else the same.

 

Edited by Freaky_Banana
Posted (edited)

Does anyone else love to play around with projected textures? I used to have hours of fun just playing with them back when I used to make P2 maps. So I decided to have some fun with them.

Only thing is, I have no clue why this one isn't casting a shadow of the chain-link decoration when the wallpaper box has one... The world may never know.

Either way, they're lot's of fun!

20200216195102_1.jpg

Edited by That50'sGuy

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...