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WIP in WIP, post your level screenshots!


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Posted
1 hour ago, knj said:

I feel like it's been eternity since my last post here. I had fun with lighting in UE4, not final shots. I'm not entirely happy about it, a specially the "dawn" light. Still would be great to hear what do you think guys :) !
day_light_test_a.jpg.646aa2d10fc462a8b263fdcc446d289d.jpgsun_light_test_b.jpg.d4f6f905646e63042c56d5fffc1b280d.jpg

This looks awesome!

IMO, they are both a bit too saturated, sunlight is more white than that, but the first one is much closer to the mark

Posted (edited)

@knj depends what you trying to achieve, if is realism what Fmpone said is true; I can say I like more the sunset shot because there’s more dynamic range, I can see more of the outside while the first just seems blown out in terms of exposure. It’s not realistic but if is a stylezed scene I can’t see how you couldn’t tone it a bit down and make it a favourite.

I feel it tells more of a story than the cold version, atm makes me think a nuclear bomb just went off ?

Edited by blackdog
Posted
51 minutes ago, Corvus said:

Still haven't figured a good lighting scenario. 

I think you're definitely on the right track for lighting. The exterior light coming in from the windows certainly helps brighten things up and add another color to the scene, I'm sure things will look much better once you've got those chandeliers giving off their own light. Could be cool to have a fallen/slightly broken chandelier on the floor to try and brighten up the lower sections of the models. Depends how pristine you're trying to make the environment though, I personally find a bit of destruction provides a good bit of character to the scene. Or at least breaks up the geometric repetition and draws the player's eye.

I'm a little confused by your setting, is it supposed to be more medieval? Almost looks like you've got a string of light bulbs on the arch in your second screenshot. 

Posted
11 hours ago, Corvus said:

Some update on the scene. Still haven't figured a good lighting scenario. 

The scene is looking really nice but I don't like the lens flares from the candles. Feels off to me and I don't feel candles produce enough light to give off lens flares. I'm no lighting artist though, just saying! 

I guess it comes down to when the scene is set? I can see what look like some fairy lights, so I'm guessing it's present day at least? Perhaps you can use some wall sconces to give off more light if that's what you want?

Posted

I agree with the lens flare, something more like a large but soft glow might be more appropriate, maybe ?

Maybe the fact that every texture is quite dark doesn't help with your lighting either. You could use some vertical medieval flags like this for example :

262uJMd.png

Not with dark colors but composed of white fabric + gold colors maybe ?

 

@blackdog My main themes are trap, bridge and chasm. But there's also a little bit of backtracking and teleport (but no one will notice).
I did some playtests yesterday and i feel like shit, it's way too short and yet there are tons of issues i need to fix. Oh and, i haven't really started detailing much yet ... (2 weeks left ...)

That's what I call a challenge :D

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