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Everything posted by Warby

  1. I have been working on a small Aliens based unreal tournament 1v1 map and its almost complete i would like to send out an alpha version of the map first though just to make sure everything is working properly but I really cant wrap my head around unreal's build process / content submission system or even epics forum for that matter. more screenshots here: https://www.artstation.com/warby And *Drummroll* here is the download link to the pak file: ----------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------- https://www.dropbox.com/s/m0ma592v6s...sHope.zip?dl=1 ----------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------- Some videos of Gameplay: ...and development progress:
  2. Turbo Kid is pretty good 7/10 it leans a little heavy on the gore which is not necessarily 80s to me.
  3. my "small" game of the year so far ! uncharted 4 and Dark souls 3 are battleing it out out over the "big" game of the year title.
  4. super hyped for this but I agree about the animations they are dragging all the other cool shit down D:
  5. yeah the trailer and the website ... best presentation / announcement for a game that i can remember lets hope the game will be as good. day one purchase
  6. i am on media black out for this one... but i did peak at the average review scores and am glad that they are high
  7. Yes Alienbrain ... Alienware makes pcs good catch and exactly dropbox isnt a subversion system. @steppenwolf its not the complexity that bothers me but the usability. The photoshop plugin for example doesnt load automatically so if you forget to load it manually (which i do practically always) it will not tell me that i have to check out a file until i am done doing my edits and what to save it and than I might find out that it has been checked out/locked (btw why isnt that one button/prompt that does both !?!?!?) by someone else the whole time. The Maya plugin on the other hand does load automatically but it doesnt care what repository/stream/workspace/branch a file is in it will try to check it out from what ever repo the P4V tool last used and more often than not that file doesnt exist in that repo giving you a cryptic error msg and NO OPTION TO SWITCH REPOSITORIES. The windows explorer shell extension has the same problem + its missing a fuckton of functionality D: Perforce on a whole is also oblivious to new files having been created inside your repo folde until you run that "reconcile offline work button" which btw takes AGES to analyse our project ( tortoise svn does practically the same thing as its default behavior and its near instant ) and not a day goes by without me having to track down some person that hasnt committed all of their source files because perforce ignored their creation ... so yeah I hate the manual "mark for add". There is a million other small shortcomings ... I could rant for hours or days about how much I hate perforce.
  8. Alienbrain: have briefly used it at IO-Interactive not enough to really have an opinion though. ?/00 Tortoise SVN: its got a kind of ghetto reputation but it always gets the job done so yeah ... I like it 8/10 Perforce: I can not share your guys enthusiasm I think all of their front ends (p4V, that windows explorer shell extension, maya & photoshop plugins ... you know the parts that me as an artist actually gets in contact with) are pure and utter vile gutter trash 2/10 Dropbox: not exactly a "subversion" system but I use it right now to sync files back and forth with a coder friend and we have our entire unity project just sitting in there in the dropbox folder and i am SHOCKED how well and fast that works ... or that it works at all really ... 9/10
  9. Omega: 8/10 Everything & Everything & Everything: It features shane carruth from "primer" and "up stream color" 7/10 Proximity: I love "premise" movies that setup rules and than explore what consequences those have. 7/10
  10. Circle: http://www.imdb.com/title/tt3118452/?ref_=nm_flmg_wr_2 Dont let the low imdb score fool you this movie is great imagine cube meets battle royal by way of twilight zone. The very essence of why this thread exists! 8/10 World of Tomorrow: http://www.imdb.com/title/tt4171032/?ref_=fn_al_tt_1 Don hertzfeld hits another one out of the park ... id say this is his best. 9/10
  11. good job everyone Random Thought: I notice a trend away from fully playable maps / mods towards small environment art showcase scenes. That is not a critic just an observation! Considering how swamped everyones pile of shame is with endless amounts of amazing trippleA and indie games ... people are not exactly "starved" for content to play. Making something small in scope that shows of massive amounts of skill as fast as possible is definitely the more efficient/worthwhile thing to do at the moment.
  12. I am throwing my 2 cents down for dod_avalanche aswell. best map in human history
  13. Right on! excellent choice sir!
  14. trailer doesn't blow me away either but i will probably play and enjoy it regardless
  15. Warby

    Sci-Fi Helicopter

    I dont have After FX -_- btw this is the original concept i am still interested in finding out (confirming!!!) who painted this:
  16. Warby

    Sci-Fi Helicopter

    Shamless crosspost from Polycount: For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ... some polycount guys gave me some hot leads as to who it could be but none of the suggested artists had this peace in their portfolios or answered to my messages. So lets consider this my "Tribute" to the anonymous artist who designed this Badboy! The mesh has 1.3 million triangles and is made out of a mix of uniquely modeled large shapes and lots of chaotic kit-bashing for small details. It has 6 "pbr" materials that are not calibrated to real world values but to my aesthetic sensibility. These are not prerendered images but real-time viewport grabs (using Koddes amazing pbr shader that you can fine here:http://www.kostas.se/shaderfx-tga-pbl-shader/ ) plus a ton of post production in Photoshop. would love some views and likes and perhaps even a follow on artstation ... I hear that stuff does wonders for your ego ^^ : https://www.artstation.com/artist/warby The Black-letterboxing is on purpose I tried to make each picture look as much as a frame of a movie as my meager composting skills would allow. I also acknowledge that having motion blur in the background but no motion blur on the rotor blades makes no sense a all ...I plain simple could not figure out a way to blur the blades that looked any good.
  17. I could not be more hyped for this ... I need to calm down and seriously lower my expectations or i will be disappointed for sure !
  18. Ex machina: http://www.imdb.com/title/tt0470752/?ref_=fn_al_tt_1 I can confirm this does indeed kick ass and the less you know about it the better 9/10
  19. i really want to see this one: http://www.imdb.com/title/tt0470752/?ref_=fn_al_tt_1 i am a bit of an alex garland fan (loved the beach 28days later and sunshine) and so far his directional debut is getting quality reviews. unfortunately the movie is too niche to get a wide release and probably not even make it to hamburg -_-
  20. seems like a hodgepodge of neilbloomkamp ghettos and matrix/existenz/inception esque dream/fantasy/fake realities but i am intrigued regardless. apparently this got picked up by warner brothers all i can say is please recast the main dude ^^
  21. Warby


    looks greta will get it as soon as my phone is charged again
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