Freaky_Banana Posted December 31, 2016 Report Posted December 31, 2016 1 hour ago, Squad said: I think this is the first time I post something in this topic The scene itself is nothing too special, quite some newferno/infernew stuff in it. Where are those rocks in the back from ? I really like those ! Quote
jd40 Posted December 31, 2016 Report Posted December 31, 2016 (edited) On 12/31/2016 at 5:25 PM, Freaky_Banana said: Where are those rocks in the back from ? I really like those ! I recognize those, new inferno Edited October 15, 2017 by jd40 Freaky_Banana 1 Quote
Squad Posted December 31, 2016 Report Posted December 31, 2016 12 minutes ago, Freaky_Banana said: Where are those rocks in the back from ? I really like those ! New inferno. Freaky_Banana 1 Quote
Freaky_Banana Posted December 31, 2016 Report Posted December 31, 2016 @Squad @jd40 Thanks guys ! Quote
K Posted December 31, 2016 Report Posted December 31, 2016 Some new ideas, (old theme) docks. I'll try to finish this map using only original content,...maybe some blend textures. Squad, Furiosa, Radu and 35 others 38 Quote
Deathy Posted January 1, 2017 Report Posted January 1, 2017 My #WIPaDay for today (cubemaps not built). AndyW and Joy 2 Quote
K Posted January 2, 2017 Report Posted January 2, 2017 @Bevielis These were my only references,...and will be a hostage rescue map RA7, jd40, Joy and 6 others 9 Quote
Corvus Posted January 3, 2017 Report Posted January 3, 2017 (edited) Trying out the UE4. Edited January 4, 2017 by Corvus blackdog, Radix, Plat and 30 others 33 Quote
Castle Posted January 3, 2017 Report Posted January 3, 2017 On 2016-12-26 at 8:09 PM, jebus_c said: that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts yeah I have kind of noticed the same. There is another fight later in the level that has much better pacing. There are a couple spots at the moment where I feel like I need to normalize the spikes in challenge and keep a more steady flow of situations. Quote
Deathy Posted January 4, 2017 Report Posted January 4, 2017 #aWIPaDay These windows are glowy af, will have to adjust the cubemaps accordingly. Joy and AndyW 2 Quote
tr0nic Posted January 4, 2017 Report Posted January 4, 2017 (edited) 19 hours ago, Corvus said: Trying out the UE4. Reminds me a lot of Battlefield 3's Armored Kill dlc map called Alborz Mountain, except prettier ( bf3 maps were awesome ) Edited January 4, 2017 by tr0nic Quote
Corvus Posted January 4, 2017 Report Posted January 4, 2017 (edited) Just now, tr0nic said: Reminds me a lot of one of bf3 Armored kill dlc map called Alborz Mountain, except prettier ( bf3 maps were awesome ) Yeah, it was inspired a lot by that map actually. Edited January 4, 2017 by Corvus Quote
HoMaRt Posted January 4, 2017 Report Posted January 4, 2017 Working on my cartoon rts scene, inspired by ageonline (two shots day and night) You can also cut the trees See that here Feel Free to give me a lots of comments and feedback Vorontsov, Lizard, AndyW and 10 others 13 Quote
Radu Posted January 4, 2017 Report Posted January 4, 2017 It's looking pretty rad, but you need more tree variation and pointy tops. HoMaRt and Vorontsov 2 Quote
Vorontsov Posted January 4, 2017 Report Posted January 4, 2017 To add onto Radu's suggestion, you could use more ground foliage like patches of grass, bushes, rocks Radu and HoMaRt 2 Quote
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