WD Posted May 14, 2017 Report Posted May 14, 2017 @Vancrom I think it looks great! My critique only depends on the usage of the texture. I would remove some of the unique parts to avoid some obvious repetition. If it's never going to be used in any large surfaces then it's fine to leave them. will2k and Beck 2 Quote
Vancrom Posted May 14, 2017 Report Posted May 14, 2017 (edited) @WD You are completely right, and you are not the only one telling me I did it for personnal training only and don't plan to use it anywhere for now. But it will surely come in handy in some time, so i applied really few minor changes in a duplicated file, just in case I can't hide the tiling if it is used for large surfaces - following your feedback. I'll surely have to work more on it when the time comes. Thank you Edited May 14, 2017 by Vancrom Beck, Interfearance and Steppenwolf 3 Quote
will2k Posted June 8, 2017 Report Posted June 8, 2017 Having a bit of fun creating new textures for my new map in CSGO Diffuse and normal maps are photo source-based, all (painfully) created and edited in Photoshop ; I'm really tempted to start using Substance Designer after seeing the smooth workflow and all the awesome textures created with it in this thread. In-game Interfearance, Fnugz, incredible-ninja and 8 others 11 Quote
blackdog Posted June 8, 2017 Report Posted June 8, 2017 Well I must say you are already achieving great results @will2k! Guess it would just get better if you do switch will2k 1 Quote
kikette Posted June 9, 2017 Report Posted June 9, 2017 (edited) Not bad Will2K, but remove all you lighting information from your diffuse ! It suggest a lighting setup that do not necessary matchs the one you have in your level. Let your normal map create the blend between your texture and the scene for that. About Substance, be careful. It looks Easy, since people are showing tones of classic stuff (Floor tile, wood planks, bricks...) made and already remade (And easy to do.. so very popular in student places ! )... Pattern texture are certainly the easier to achieve, but when you're looking for something more organic and natural ( Plaster wall with spatula marks), things are getting seriously harder and will add challenges that you wouldn't had with a classic Zbrush / photoshop workflow.... Btw, Zbrush / Substance designer is certainly the best way to do absolutly everything you want... but do not only count on Designer to make absolutely everything Edited June 9, 2017 by kikette The Horse Strangler, El_Exodus, Squad and 2 others 5 Quote
grapen Posted June 21, 2017 Report Posted June 21, 2017 (edited) Nevermind, I'll share this again later once finished. Edited June 22, 2017 by grapen Quote
poLemin Posted August 3, 2017 Report Posted August 3, 2017 Starting to get more comfortable with Substance Designer Squad, Harry Godden, Interfearance and 2 others 5 Quote
2REK Posted August 28, 2017 Report Posted August 28, 2017 (edited) I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. Edited August 28, 2017 by 2REK Wrong image zombi, Furiosa, Minos and 2 others 5 Quote
Thewhaleman Posted December 7, 2017 Report Posted December 7, 2017 (edited) Designed for the source engine in substance designer. Edited December 7, 2017 by Thewhaleman blackdog, Vorontsov, Steppenwolf and 6 others 9 Quote
Steppenwolf Posted February 24, 2018 Report Posted February 24, 2018 Haven't shared something in a while. Here is a circuit board substance that i made for Polycount challenge: https://www.artstation.com/artwork/nRAdE kikette, ShockaPop, blackdog and 5 others 8 Quote
Steppenwolf Posted April 19, 2018 Report Posted April 19, 2018 Something new for the space fans: https://www.artstation.com/artwork/rQnDm kikette, Squad, grapen and 10 others 11 2 Quote
+Rusty+ Posted June 23, 2018 Report Posted June 23, 2018 Having fun and learning alot with substance designer Binary, Furiosa, Squad and 1 other 4 Quote
That50'sGuy Posted December 24, 2018 Report Posted December 24, 2018 (edited) Some custom textures for the next map I'll be making when Retail is done. I'm hoping I'll be able to have every single brush texture be a custom texture in my next map. Edited December 14, 2019 by That50'sGuy Furiosa and esspho 2 Quote
blackdog Posted January 28, 2019 Report Posted January 28, 2019 Not sure where to post the news, but in case you missed it, Allegorithmic has been acquired by Adobe. I wouldn’t like a move like this normally, but since I have access to the full Adobe Suite at work (non-game), I’m hoping to see Substance appear soon in the available apps to download. I’ve reported previously of a free alternative that seems pretty impressive, but having the chance to work with the golden standard seems the best thing one can hope for https://techcrunch.com/2019/01/23/adobe-acquires-allegorithmic-makers-of-the-substance-texture-tools/ Quote
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