catfood Posted January 6, 2017 Report Posted January 6, 2017 (edited) I really dig the soft colors, lighting and sand/dune combo in this screenshot btw if you need any dune, beach or sea photos for textures or reference let me know I live 10m~ from the beach/dunes so it wouldn't be a big problem for me to go there and make some photos Edited January 6, 2017 by catfood Squad, El_Exodus, Sprony and 4 others 7 Quote
leplubodeslapin Posted January 8, 2017 Report Posted January 8, 2017 On 06/01/2017 at 4:38 AM, OrnateBaboon said: World smallest update! Added a beach for the CT spawn, and a hill for some elevation. Also did a first pass of another trailer (the blue one). On 06/01/2017 at 1:12 PM, catfood said: I really dig the soft colors, lighting and sand/dune combo in this screenshot btw if you need any dune, beach or sea photos for textures or reference let me know I live 10m~ from the beach/dunes so it wouldn't be a big problem for me to go there and make some photos Yep, the colors reminds me a lot of this place in Life is Strange : Maybe you could get some ideas from it, like the idea of using purple as a tint sometimes, it looks great i think ! Great job @OrnateBaboon !! Squad, El Moroes, OrnateBaboon and 2 others 5 Quote
OrnateBaboon Posted January 20, 2017 Author Report Posted January 20, 2017 Thanks for feedback! catfood - with regards to the lighting and colours, for the time being I tried to copy games that have a lot of colour in one area. Example image below. I think if too saturated, things might get a bit crazy! leplubodeslapin - thanks for those images. I played Life Is Strange as well and took images, but was on such low settings, so things looked a bit crap. Will definitely be using them for ideas - got the back of the beach ready to art in last image. I think maybe rocks, trees and foliage instead of whales! The watchtower would also be good to add. Will see what can be done with lighting when the map is more complete. What might look good in one area, might look too saturated in another. Worked more on CT spawn - did a build with trees as well, but they are so dark, I think the only solution to fixing them so they are not almost black is to lighten the texture a lot, and recompile. Turning off shadows etc makes the trees look radioactive. leplubodeslapin, Bevster, Jeddyk and 26 others 29 Quote
Pampers Posted January 22, 2017 Report Posted January 22, 2017 very noice! I would change it so that the ground and house don't have the exact same color, and break up the road outline somewhat, make it stick out less OrnateBaboon 1 Quote
Radix Posted January 29, 2017 Report Posted January 29, 2017 Looks really nice, very promising! Lighting/architecture/skybox look excellent already. On 20.1.2017 at 1:45 PM, OrnateBaboon said: [...] did a build with trees as well, but they are so dark, I think the only solution to fixing them so they are not almost black is to lighten the texture a lot, and recompile. Turning off shadows etc makes the trees look radioactive. Yeah, trees are too dark. Also take care that you modify the distances of the trees (maybe build some clusters), vary the height and perhaps angulate them a little (2-3 degrees), so that it doesn't look too artificial. Squad and OrnateBaboon 2 Quote
OrnateBaboon Posted February 10, 2017 Author Report Posted February 10, 2017 This is the last set of screens from this area you will see for a while. I promise! Some parts, like the ground went backwards - I had to change the displacements. Even though three of the buildings are identical (apart from the colour) - I am calling this first pass, and will move onto another area. CT's now spawn on flat ground - previously it was a slope which felt strange. I also got some reference images for a beach tower and a beach hut which I will add for the next pass. VIOLATION, JustFredrik, slavikov4 and 16 others 19 Quote
FMPONE Posted February 10, 2017 Report Posted February 10, 2017 Really liking it, I feel your textures are a bit too clean, 10-15% however. OrnateBaboon and SirK 2 Quote
WD Posted February 12, 2017 Report Posted February 12, 2017 On 10.2.2017 at 7:37 PM, FMPONE said: Really liking it, I feel your textures are a bit too clean, 10-15% however. For me, it looks like a simulation town. Put some mannequins in there and it's Nuketown! OrnateBaboon and RA7 2 Quote
OrnateBaboon Posted June 1, 2017 Author Report Posted June 1, 2017 WD - when more junk, and a bit of grunge on the textures is added, that look will hopefully go away. Some more progress - change of colour on the lighting - I think maybe something between the two light environments might be best. I have set up the area in the last two shots, and I will be working on this section to bring the standard up. I added the campfire there, and will probably detail it with a BBQ, some chairs, beer bottles etc. This will be "long" in the callout. In between the pool and the blue trailer, there will be a camper van for cover. At the moment it is a dev block, but I hid that for screens. No 3d sky here since a change in light and fog has messed that all up for now. Fnugz, blackdog, Klarkie8 and 15 others 18 Quote
NikiOo Posted June 1, 2017 Report Posted June 1, 2017 Gotta add some dirt to those houses ;D OrnateBaboon 1 Quote
Mazy Posted June 2, 2017 Report Posted June 2, 2017 Love the setting, love the look of it, great job! OrnateBaboon 1 Quote
will2k Posted June 2, 2017 Report Posted June 2, 2017 15 hours ago, OrnateBaboon said: Gives me vibes of GTA5, love it OrnateBaboon 1 Quote
OrnateBaboon Posted September 13, 2017 Author Report Posted September 13, 2017 More images of same areas, though I have done a lot more on other parts as well, and will hopefully post screens of those soon. Winnebago is first pass, and other areas have a better shape now I think. The 3d sky will have a tree line between the mountains to try and look like a forest, and fill in the empty spaces. The older one was a bit too close to the main map. When I work on it again, I will move it back a lot more so that it looks better under scrutiny. Lot of hard edges in the interiors atm, but I will fix those when I get round to the polish stage. WAve, Plat, El Moroes and 13 others 16 Quote
RA7 Posted September 14, 2017 Report Posted September 14, 2017 Looks supreme gav and OrnateBaboon 2 Quote
Fnugz Posted September 15, 2017 Report Posted September 15, 2017 21 hours ago, RA7 said: Looks supreme Looks Global to me! I'll see myself out... gav, OrnateBaboon, catfood and 1 other 3 1 Quote
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