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Posted

Thanks for comments guys.

VIOLATION - making things diverse is a challenge. Different colours will come in soon and more variety on the trailers, especially in areas that look too samey.

Moved onto a new area, and thought I would show the development shots. Some horrid looking stuff in there! Last screen shows the entrances to the site which comes off the swimming pool screenshot.

 

 

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  • 6 months later...
Posted

Are the crate on the bombsite place holder or final?

It seems strange to me that a map set in a trailer park that there would be weapon shells and large crate of something flammable just sitting around on some planks.

Given that there a number of propane tanks in the game, I think they would be a more appropriate target for this map.

Posted

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Here a bit of feedback:

1. The trees look a bit too repetitive and do not look very good from the angle you're looking (from below).
2. You seem to use the fence model a lot and it looks pretty wrong in front of the wall. I would get rid of that stuff there.
3. I would change the texture for the storm drain area to something that looks more like concrete, this one gives me too much of an italy vibe, especially since it looks similar to your map de_coast. Same goes to the floor trims.
4. The double double door entrance looks really wrong. I would definitely remove one of them (and replace them with a window you might be to jump through?). If it is two entrances to different parts of the interior (with a wall between) then I would replace the doors with single doors instead so you have some space between the entrances.

Also the balloons are too repetitive and too uniformly clustered. I would spread them out a bit more in some parts and move them closer in others to break things up.

Gameplay wise the whole map is an absolute mess and no fun at all to run around in. Prove me otherwise by giving me access to actually be able to play it :v

Posted (edited)

fewseb - nothing is final, just not got any other ideas at to what can be added to the sites. A better story would be good - just can't think of any!

RZL - Thanks for the detailed feedback, much appreciated. I will deal with those issues when I next do a pass on that area. Hopefully can get some replacement textures for the storm drain areas. Regarding sending a map - working on trying to get it playable - at the moment, the map currently has every source mappers favourite issue - max_tex_infos, and max_brushes limit. Should be fixed pretty soon though - will let you know!

Got a replacement mesh for the old blockout van. A before and after shot. Other stock vehicles also being replaced with rv's and a VW Van.

 

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Edited by OrnateBaboon
  • 2 months later...
Posted

Some parts have gone backwards - I have hidden all the "old"  assets until they can get replaced with HR ones. The blends are also under construction.

The double doors RZL mentioned have not been updated yet, since there have been bigger things to deal with. The interiors now have the base direction - trims will also be added, and a lot of unique things to better identify each interior.

Regarding the story, for now, we will be going for the same kind of thing as inferno, with the hiding of missiles in the sites. Hazard stripes will be added to the crates, and some tarp on top of all the barrels to break them up a bit.

As always, feedback is appreciated!

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