Tisky Posted June 12, 2018 Report Posted June 12, 2018 Sexy mapcorians! Also, Thank you guys for an awesome game. Still enjoying it today. -HP- 1 Quote
Minos Posted June 12, 2018 Report Posted June 12, 2018 On 5/20/2018 at 8:20 AM, Vilham said: How many of those later changes are driven by art vs ld? Seems like it changes alot after blockout, often changing the gameplay massively. Like entire routes being closed off or high ground changing position. Also a bit of drama from Paladins using a screenshot straight of Tiagos art station: https://www.artstation.com/artwork/N8YgP lol! We iterate a lot on the maps, a lot of the small changes you see are art driven (to make things easier to build), and we also have a lot of freedom to shift stuff around to improve the flow, sightlines etc... We never just convert a level design map straight into art, there's always a "cleanup" phase if you will. But sometimes we do major level design changes later on (but those are always driven by design of course). That's something I really enjoy about this pipeline, it feels very organic Vilham, Vaya and -HP- 3 Quote
Tisky Posted June 28, 2018 Report Posted June 28, 2018 At first i was like, a hamster in a mech, no way.. this is a joke.. Then you guys were like, "yeah, this is whatsup." Did not see this one coming! Quote
FMPONE Posted June 28, 2018 Report Posted June 28, 2018 This is pretty nutty, you guys are wild. Tisky, Pancakesandsyrup123 and Shawn Currey 3 Quote
Tisky Posted July 29, 2018 Report Posted July 29, 2018 Congrats to London Spitfire for being amazing and claiming the first Overwatch League title. Also, must say i love endorsments. Competative is so much less toxic now! I played all placement matches without a single griefer och troll. So happy! Quote
-HP- Posted August 22, 2018 Report Posted August 22, 2018 Control point map out on PTR today, set in Busan, Korea! Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out! Roald, grapen, ChA1NsAw and 19 others 17 5 Quote
FMPONE Posted August 22, 2018 Report Posted August 22, 2018 1 hour ago, [HP] said: Control point map out on PTR today, set in Busan, Korea! Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out! This kicks ass! Quote
MikeGon Posted August 22, 2018 Report Posted August 22, 2018 Congrats on the new map release @[HP]! It's gorgeous and it looks fun- Can't wait to try it out tonight! -HP- 1 Quote
The Horse Strangler Posted September 3, 2018 Report Posted September 3, 2018 Looks sick dude, GJ. -HP- 1 Quote
2d-chris Posted September 15, 2018 Report Posted September 15, 2018 @Helder Pinto Been playing this a lot the past few days, really excellent, city area seems a little sniper heavy, I know you can flank, but when shit kicks off on the point it's easy to be a target. I'm having a blast as always. Love the futuristic stage, the cover that pops up is pretty interesting, happy to see you guys experimenting more with dynamic environments, pretty fun with Moira Love the idea of the fastest route to the point being the most dangerous (the small chokepoint having to go uphill) nice touches to keep the maps unique. Visually, I have nothing to say other than, damnnnnn ... all you need now is some giant dominoes in the spawn room. -HP- 1 Quote
Tisky Posted September 16, 2018 Report Posted September 16, 2018 10 hours ago, 2d-chris said: @Helder Pinto Been playing this a lot the past few days, really excellent, city area seems a little sniper heavy, I know you can flank, but when shit kicks off on the point it's easy to be a target. I'm having a blast as always. Love the futuristic stage, the cover that pops up is pretty interesting, happy to see you guys experimenting more with dynamic environments, pretty fun with Moira Love the idea of the fastest route to the point being the most dangerous (the small chokepoint having to go uphill) nice touches to keep the maps unique. Visually, I have nothing to say other than, damnnnnn ... all you need now is some giant dominoes in the spawn room. Agree, but i kinda like the feel of having to check for snipers, makes the map feel different! Also, Damn i’m starting to like Hammond! (Nobody actually calls him wrecking ball ) Quote
Beck Posted October 3, 2018 Report Posted October 3, 2018 Busan is finally in the competitive map pool it seems. Played it for the first time yesterday and it was a very pretty and fun map! Great stuff Minos and -HP- 2 Quote
ElectroSheep Posted November 19, 2018 Report Posted November 19, 2018 Lol, please explain why ! Quote
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