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6 minutes ago, RaVaGe said:

OFC it's a valid criticism, it's just his way of developing his point that makes him looks overly pretentious, each game has its own flaw, balancing gameplay and art has never been an easy task, especially when there's a huge time constrains behind it, and I think Overwatch is doing a great job at it, now ofc I always thought route 66 never really made any sense, but look at Badwater for example, its layout make no sense at all either, yet it's one of the best map ever created imo.

Gameplay > Art > Logic.

Fair enough, but badwater is a tf2 map, tf2 doesn't take it self seriously, its absurdist. Overwatch is supposed to be grounded in reality, no matter how much science fantasy they throw at it, its not parody of the real world, it meant to be an idealistic future. I appreciate @Pericolos0 going into detail into how such a visual error occurred and the process they went through making Route 66.

Also badwater, like most TF2 maps can get away with the ridiculous nature of the layout because its set in an industrial sprawl, plus it has plenty of inaccessible areas to show off the world around it which helps make it more real despite the absurdist nature of the game.

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23 hours ago, [HP] said:

Havana is now on live :)

 

 

It’s been a good minute since I loaded up Overwatch but I think it’s time to check out the last couple levels I’ve missed, this and Paris look absolutely beautiful!

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On 5/8/2019 at 8:15 PM, FMPONE said:

It’s been a good minute since I loaded up Overwatch but I think it’s time to check out the last couple levels I’ve missed, this and Paris look absolutely beautiful!

Just thought the same. :) *reinstalls*

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