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About Pancakesandsyrup123

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  1. Hi I'm pancakesandsyrup, I've been in the mapping scene for quite a while. Mainly on Portal 2, but I've made a decent csgo map too. I wish you all good luck on this contest Update 1: I've made the greybox, and decided to go for a spain, small town setting.
  2. Ah shit, here we go again. Good luck to everyone who partakes!
  3. Hello everyone! I make maps on the source engine, and today I just launched my website/portfolio. Any kind of feedback would be really appreciated! Link: https://www.pancakessyrup.com/index.html I didn't use a site builder, just raw html/css/javascript coding.
  4. Hi, so I worked on this map for a while, but sadly, I don't think I will ever finnish it. So I thought, instead of deleting the map, I'd just share it with you. Do whatever you want with it, and have fun mapping. I'd love to see what you come up with Here's the dropbox link: https://www.dropbox.com/s/8ph3a2z18irsp97/map_files.zip?dl=0 Here are some pics:
  5. Map download link (steam): https://steamcommunity.com/sharedfiles/filedetails/?id=1403454857 Please read the description =)
  6. I'm making a really deep hole, but I want to have linked_portal_door s inbetween so that I can shuffle between rooms. However, when I look down the hole it won't show anything beyond the 4th portal (picture). Are there any parameters that fixes this?
  7. Thanks, and you're right, I'm not an expert at mapping. I believe this also happened before using "r_novis", but I didn't realize it until I set the graphics (shader detail) to high, because that's when it's most apparent. As you can see in the video, when I change back to low settings, it's less noticable. However, someone else suggested it was due to many expensive textures/ textures with high shadow complexity. I still don't really know the issue, but I will gladly take your advice into consideration
  8. I am actually stumbling across every possible bug right now, would you please like to help me with this issue? This is happening to me now: I'm sorry for begging, but I am really short on time and I really want to be in the contest bigissue - converted with Clipchamp.mp4
  9. Hey! This happens on my map de_retail, what could it be?? bigissue - converted with Clipchamp.mp4 Thanks, I would really appreciate any help!
  10. Okay, thanks I'll do that next time Thanks! That's exactly what I needed
  11. Pancakesandsyrup123


    I really like this, and I think the setting is awesome. Good work, and wish you good luck with the contest!
  12. Hi! I'm having an issue with creating the radar for my map de_retail (previously de_mall but I changed it), because when I type in cl_leveloverview (number) parts of my level are not being rendered, but I believe that is due to the hint brushes that I recently placed. Is there a way to deactivate them or toggle off their effects in game? Because I would like to have the full level rendered for the radar Thanks for your attention, and good luck to everyone in the contest!
  13. Alright, thanks a lot guys! The map seems to be working now, both me and my bud see the textures without an issue so far. Thanks, it really means a lot to me, especially since the deadline for the contest is getting closer Thanks again
  14. I'll post a video so you can see Yes I use Vide, I simple scan the Counter-Strike:Global Offensive/csgo folder, and just apply it EDIT: Yes, what I mean by that is that everytime I wanted to playtest the map with my friends, I packed the custom files. When I added new one's I packed them all again, am I doing it wrong? Here you go, thanks so far!: important_video.mp4
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