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About Pancakesandsyrup123

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  1. Pancakesandsyrup123

    Seeking portfolio feedback - Pancakesandsyrup

    Hello everyone! I make maps on the source engine, and today I just launched my website/portfolio. Any kind of feedback would be really appreciated! Link: https://www.pancakessyrup.com/index.html I didn't use a site builder, just raw html/css/javascript coding.
  2. Pancakesandsyrup123

    Unforeseen Consequences: A Half-Life Documentary

    Great video, very underrated.
  3. Pancakesandsyrup123

    Feel free to continue this hammer map (csgo)

    Hi, so I worked on this map for a while, but sadly, I don't think I will ever finnish it. So I thought, instead of deleting the map, I'd just share it with you. Do whatever you want with it, and have fun mapping. I'd love to see what you come up with Here's the dropbox link: https://www.dropbox.com/s/8ph3a2z18irsp97/map_files.zip?dl=0 Here are some pics:
  4. Pancakesandsyrup123

    [Portal 2] The Long Leap

    Map download link (steam): https://steamcommunity.com/sharedfiles/filedetails/?id=1403454857 Please read the description =)
  5. Pancakesandsyrup123

    [Portal 2 sdk] Need help, what exactly do I do here?

    I'm making a really deep hole, but I want to have linked_portal_door s inbetween so that I can shuffle between rooms. However, when I look down the hole it won't show anything beyond the 4th portal (picture). Are there any parameters that fixes this?
  6. Pancakesandsyrup123

    [CSGO][SOLVED] Is it possible to deactivate hints and arealportals in-game?

    Thanks, and you're right, I'm not an expert at mapping. I believe this also happened before using "r_novis", but I didn't realize it until I set the graphics (shader detail) to high, because that's when it's most apparent. As you can see in the video, when I change back to low settings, it's less noticable. However, someone else suggested it was due to many expensive textures/ textures with high shadow complexity. I still don't really know the issue, but I will gladly take your advice into consideration
  7. Pancakesandsyrup123

    [CSGO][SOLVED] Is it possible to deactivate hints and arealportals in-game?

    I am actually stumbling across every possible bug right now, would you please like to help me with this issue? This is happening to me now: I'm sorry for begging, but I am really short on time and I really want to be in the contest bigissue - converted with Clipchamp.mp4
  8. Hey! This happens on my map de_retail, what could it be?? bigissue - converted with Clipchamp.mp4 Thanks, I would really appreciate any help!
  9. Pancakesandsyrup123

    [CSGO][SOLVED] Is it possible to deactivate hints and arealportals in-game?

    Okay, thanks I'll do that next time Thanks! That's exactly what I needed
  10. Pancakesandsyrup123


    I really like this, and I think the setting is awesome. Good work, and wish you good luck with the contest!
  11. Hi! I'm having an issue with creating the radar for my map de_retail (previously de_mall but I changed it), because when I type in cl_leveloverview (number) parts of my level are not being rendered, but I believe that is due to the hint brushes that I recently placed. Is there a way to deactivate them or toggle off their effects in game? Because I would like to have the full level rendered for the radar Thanks for your attention, and good luck to everyone in the contest!
  12. Pancakesandsyrup123

    [CSGO sdk][SOLVED] My friends can't see anything on my map

    Alright, thanks a lot guys! The map seems to be working now, both me and my bud see the textures without an issue so far. Thanks, it really means a lot to me, especially since the deadline for the contest is getting closer Thanks again
  13. Pancakesandsyrup123

    [CSGO sdk][SOLVED] My friends can't see anything on my map

    I'll post a video so you can see Yes I use Vide, I simple scan the Counter-Strike:Global Offensive/csgo folder, and just apply it EDIT: Yes, what I mean by that is that everytime I wanted to playtest the map with my friends, I packed the custom files. When I added new one's I packed them all again, am I doing it wrong? Here you go, thanks so far!: important_video.mp4
  14. Hey! Thanks so much for tuning in, because I really really need help. I've spent about a year on my map de_mall, and recently (today, November 26) I got this bug where none of my friends can see anything on my map, but I can!? This is how I describe it: When my friends join my map, the only thing they can see, is the ground or nearby walls, and surrounding them is a black box (actually multiple). It seems like there's a Grid of these black boxes, and it makes the map litterally unplayable . However for me, who has made the map, it seems totally fine. I have packed the custom material multiple times, and tried to polish it as well as I ever could. This bug has never happened to my maps before, and this is what I did between last update: - I added hint brushes and areal portals, but I removed them again because I thought maybe that was the issue - I kind of went ham on the func_details, trying to add as many as I could. I'm bringing this up, because on this https://developer.valvesoftware.com/wiki/Troubleshooting_Level_Design it says the following: "Brush entities are black" This can be caused by a corrupt entity. Recreate the entity by clicking Move To world, then Tie to entity in the Tools menu, or use the buttons on the New Objects toolbar. The second cause, a common cause for map porting, is having the color keyvalue set to 0 0 0, which worked fine in Goldsource, but it shows for all rendermodes in Source. Thanks for the attention, and I would be so grateful if anyone could help me out and this issue! EDIT: I linked a video showing the problem down below. Also, this could very well be linked to the issue, so here's the deal: I didn't experience this before, but just noticed that for some reason when I look around in certain areas, parts of the level disapear and if I look another direction, it comes back again. All this started after I did the things listed above.