major.quin_n Posted June 11, 2016 Report Posted June 11, 2016 (edited) My little pixelated game that I am working on in GameMaker: (click on image for sharp non-scaled version) Edited June 11, 2016 by major.quin_n mkandersson, 2d-chris, Logic and 3 others 6 Quote
AlexM Posted June 26, 2016 Report Posted June 26, 2016 Playing around with an arcade flight shooter game. Afterburner/Starfox influenced. and a video of that same gif here Sprony, Pampers, JSadones and 5 others 8 Quote
Bad Sector Posted June 26, 2016 Report Posted June 26, 2016 Looks nice. The visuals remind me a bit of Race the Sun :-) AlexM 1 Quote
AlexM Posted June 28, 2016 Report Posted June 28, 2016 (edited) I think I own that game though PSPlus. I'll have to give that a shot. EDIT : Shit you are right. The visuals do look a lot the same. Although mine are basically greybox since I'm trying to focus my time on programming rather than too much art. I was just in the process of writing a system that controls the sun's position based on how far you are through the level too Oh well. The one solace is I'm going for a arcady shooter style of gameplay and that's a bit of an infinite runner. Hopefully once I flesh out both the level and enemies it will have more differentiated visuals. Edited June 28, 2016 by AlexM Quote
blackdog Posted July 2, 2016 Report Posted July 2, 2016 With the explosion of infinite runner on mobile, there are a few shooters that are gone with the minimalistic look… don't think you should worry until you get it to work the way you like it AlexM 1 Quote
TheOnlyDoubleF Posted July 5, 2016 Report Posted July 5, 2016 Hey folks, just released a trailer for our final year project at Supinfogame. "Feral is a hunting game in which you play as a feline animal at the first person view. You have to hunt to survive in this forest. But becareful, because you are not the only predator in this world... " We had a lot of fun while creating this gam: First person animal body awareness, AI, Open world, UE4, optimization... A lot of extremely interesting challenges ! Squad, 2d-chris, Harry Godden and 15 others 18 Quote
Klems Posted July 24, 2016 Report Posted July 24, 2016 I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write. Click the screen to play! AlexM, Squad and Pericolos0 3 Quote
Minos Posted July 24, 2016 Report Posted July 24, 2016 1 hour ago, Klems said: I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write. Click the screen to play! wow, very nice! Quote
dewdle Posted July 26, 2016 Report Posted July 26, 2016 Hi all, I'm working on a legal drama video game, to be released on mobile and eventually in a 3D PC port/upgrade. (Mobile version set for release in Q4 2016).Twelve Absent Men is a satirical legal adventure game with comedic characters, an enthralling storyline and a polished, modern cartoon look. Solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty! Here are some shots of my approach to the 3D art so far. Any comments are welcome. (Here's a link to the mobile version. Check it out.) slavikov4, TheOnlyDoubleF, Squeebo and 4 others 7 Quote
TheOnlyDoubleF Posted July 27, 2016 Report Posted July 27, 2016 There's too much reflection for me on the first image. It looks too shiny for a court. You could probably improve the lighting of the third scene that looks too much bright for me, play with shadows a bit, ilooks like a CS go like scene here (no offense hu) A better lighting could improve your scenes Quote
blackdog Posted July 27, 2016 Report Posted July 27, 2016 I think it's pretty cool, like DoubleF pointed out first screen floor a bit too reflective, in the second one the tribunal facade looks untextured or poorly lit... it's just too grey. The last one is quite flat due to lighting, I'd expect some more contrast (light outside seems quite bright). Also the drawers look all skewed/off their rail guide just because of the way the bevel is lit. Not sure if it's a flat surface with a too harsh normal map setting, or is polygonal... in the second case it might be better save on the polygons and work on the textures? If the player doesn't get too close there's not really much point in having it polygonal(?). Anyway all feedback needs to be filtered depending on the view the players will get, cos at the moment they look like promo shots but not necessarily what the players are gonna see. TheOnlyDoubleF 1 Quote
Hipshot Posted July 27, 2016 Report Posted July 27, 2016 It's not getting more ballsy than this! Featuring Jon St John as The Duke Nukem and John J Dick as "Serious" Sam Stone. Puddy, Klems, phantazm11 and 9 others 12 Quote
dewdle Posted August 1, 2016 Report Posted August 1, 2016 (edited) Hey - Thanks for the feedback, I've written it all down and will implement it in my new build. And take a look at the mobile version: http://atreyugames.com: Edited August 11, 2016 by dewdle Minos and AlexM 2 Quote
Pericolos0 Posted August 1, 2016 Report Posted August 1, 2016 On 7/24/2016 at 0:01 AM, Klems said: I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write. Click the screen to play! super awesome!! <3 shadertoy and i knew i recognized that music from somewhere: Klems 1 Quote
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