Castle Posted May 12, 2017 Report Posted May 12, 2017 7 hours ago, clankill3r said: Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm. I highly recommend learning the blueprint system in UE4 as it makes the process of creating game logic astonishingly easy. This is my UE4 mod! I talk a lot about many different ideas for the flow of the level design while I show an early example of something I am working on. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/blog/@thecastle/project-stray-showing-off-level-design-progress-and-ideas Quote
blackdog Posted May 15, 2017 Report Posted May 15, 2017 (edited) On 12/05/2017 at 10:32 AM, clankill3r said: Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm. My game(s) are just in the dev doc(s) ? But after helping out with Furious Angels we have been bouncing off ideas and there's a project that could go forward, where I would have most of the input… but I need to learn Blender first and also Unity (as my friend has chosen that platform, although I would rather go Unreal) Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r Edited May 15, 2017 by blackdog Squad and clankill3r 2 Quote
Squad Posted May 15, 2017 Report Posted May 15, 2017 12 hours ago, blackdog said: Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r Morfeo from The Specialists? blackdog 1 Quote
clankill3r Posted May 16, 2017 Report Posted May 16, 2017 Good old days, I truly miss them. Diving with my desert eagle and 3 combat knifes Pampers, Squad and blackdog 3 Quote
Castle Posted May 24, 2017 Report Posted May 24, 2017 Well this is technically a level design and a game design post all in one. I sit down and play what I have been working on for so far. Lets play Project Stray! ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
Castle Posted May 26, 2017 Report Posted May 26, 2017 I now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and clarity. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
major.quin_n Posted May 29, 2017 Report Posted May 29, 2017 (edited) Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: Edited May 29, 2017 by major.quin_n Pampers, Rad, Castle and 2 others 5 Quote
Castle Posted May 29, 2017 Report Posted May 29, 2017 Project Stray - 40 Minutes Of Game Play With Commentary I just play the game for awhile while talking about its design. I do explain some details about its new features and development as well. But the majority of the content is just pure game play. Project Stray is a blend of classic Doom and Quake single player with Dark Souls Single Player. The result is something new to the fps genre. * Not sure why the recording ends up looking like the FPS drops. I think it is how I captured the game play with OBS. While playing I never noticed slowdown. ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray 14 hours ago, major.quin_n said: Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4? TheOnlyDoubleF 1 Quote
major.quin_n Posted May 30, 2017 Report Posted May 30, 2017 11 hours ago, Castle said: That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4? Yeah I wish it was UE4. I made it in Unity with c# and blender. Right now I am trying to learn Unreal and c++, definitely going to try to make a game over the summer. Thanks for checking it out. Castle 1 Quote
Castle Posted May 31, 2017 Report Posted May 31, 2017 I rant for awhile about Navmesh and I go into a lot of detail about other topics as well. I also talk about progress of the project and how battle systems will flow as well. Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
Castle Posted June 3, 2017 Report Posted June 3, 2017 Project Stray - First Public Release I go over what is currently in this build of the game and talk about its overall design and what I intend to do next. This is a super early build of the game that mostly just shows a proof of concept at this point. ------------------------------------------------------------------------------------------ Follow this link for the Steemit post where you can download the Demohttps://steemit.com/gaming/@thecastle/project-stray-first-public-release Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray As always, all feedback is welcome! will2k and WD 2 Quote
Comfort Jones Posted June 6, 2017 Report Posted June 6, 2017 Working on an overhaul of the Metrocops for my mod. They use combine soldier anims now, take cover more intelligently, and try to flank around the player. Quote
Castle Posted June 12, 2017 Report Posted June 12, 2017 Project Stray - Weapons Now Auto Reload Also, this week is going to involve a ton of UI design work. Oh god its going to be insane...I am also currently looking for work right now. If anyone has interest in a level designer blueprint specialist let me know.-------------------------------------------------------------------------------------------------------Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray Quote
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