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7 hours ago, clankill3r said:

Not many people within this community are making games :)
I want to make a game but my prototype is less then bare bones atm.

I highly recommend learning the blueprint system in UE4 as it makes the process of creating game logic astonishingly easy. :)

This is my UE4 mod! I talk a lot about many different ideas for the flow of the level design while I show an early example of something I am working on.

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On 12/05/2017 at 10:32 AM, clankill3r said:

Not many people within this community are making games :)
I want to make a game but my prototype is less then bare bones atm.

My game(s) are just in the dev doc(s) 😆

But after helping out with Furious Angels we have been bouncing off ideas and there's a project that could go forward, where I would have most of the input… but I need to learn Blender first and also Unity (as my friend has chosen that platform, although I would rather go Unreal)

Ps: I'm talking about Morfeo, just now I remember you know him @clankill3r

Edited by blackdog

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Well this is technically a level design and a game design post all in one. :D

I sit down and play what I have been working on for so far. Lets play Project Stray!

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I now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and clarity. 

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Follow and upvote me on Steemit! (Up votes equal Crypto!)
https://steemit.com/created/projectstray

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Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 

 

 

Edited by major.quin_n

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Project Stray - 40 Minutes Of Game Play With Commentary 

I just play the game for awhile while talking about its design. I do explain some details about its new features and development as well. But the majority of the content is just pure game play.

Project Stray is a blend of classic Doom and Quake single player with Dark Souls Single Player. The result is something new to the fps genre.

* Not sure why the recording ends up looking like the FPS drops. I think it is how I captured the game play with OBS. While playing I never noticed slowdown.

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https://steemit.com/created/projectstray

14 hours ago, major.quin_n said:

Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies: 

 

 

That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha
Was this Unreal 4?

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11 hours ago, Castle said:

That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha
Was this Unreal 4?

Yeah I wish it was UE4. I made it in Unity with c# and blender. Right now I am trying to learn Unreal and c++, definitely going to try to make a game over the summer. Thanks for checking it out.

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Project Stray - First Public Release

I go over what is currently in this build of the game and talk about its overall design and what I intend to do next. This is a super early build of the game that mostly just shows a proof of concept at this point.

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Follow this link for the Steemit post where you can download the Demo
https://steemit.com/gaming/@thecastle/project-stray-first-public-release

Follow and upvote me on Steemit! (Up votes equal Crypto!)
https://steemit.com/created/projectstray

As always, all feedback is welcome!

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Project Stray - Weapons Now Auto Reload

Also, this week is going to involve a ton of UI design work. Oh god its going to be insane...
I am also currently looking for work right now. If anyone has interest in a level designer blueprint specialist let me know.
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Follow and upvote me on Steemit! (Up votes equal Crypto!)
https://steemit.com/created/projectstray

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