Tom3D Posted December 18, 2015 Report Posted December 18, 2015 Hey, i create a futuristic retro game in one week AlexM 1 Quote
Castle Posted December 28, 2015 Report Posted December 28, 2015 The level design process of using lots of flat sheets in action. General Vivi and Sprony 2 Quote
Castle Posted January 2, 2016 Report Posted January 2, 2016 Released a new version of Extended FPS Template.You can grab both the dev build and the playable version in the link below. Dev build includes all blueprints used to create the game.http://www.tsu.co/zZCastleZz/105890506 Sjonsson and Sprony 2 Quote
AlexM Posted January 23, 2016 Report Posted January 23, 2016 Part of my entry for the towerjam. Using the unreal engine. Sprony, blackdog, esspho and 4 others 7 Quote
Castle Posted January 24, 2016 Report Posted January 24, 2016 2d-chris, MaanMan, Sprony and 1 other 4 Quote
blackdog Posted January 26, 2016 Report Posted January 26, 2016 (edited) Looking good @AlexM, didn't know they were doing another tower jam (from what I remember there have been already one)... can you give any idea of what happens in your prototype? Edited January 26, 2016 by blackdog AlexM 1 Quote
AlexM Posted January 26, 2016 Report Posted January 26, 2016 Looking good @AlexM, didn't know they were doing another tower jam (from what I remember there have been already one)... can you give any idea of what happens in your prototype?Mostly exploration with some light zelda elements in the tower with a dark-souls feel. I'm hoping to get more time with this before the deadline but I'm also finaling a game at work so I don't tend to get a lot of time. I really need to get the combat system going. I've got some stuff setup with garbage quick anims I did. I think I might buy one of the combat asset packs on the unreal store so I don't have to worry about doing character animation. Quote
AlexM Posted February 2, 2016 Report Posted February 2, 2016 (edited) Began the setup and early parts of the combo system. This is an example of the player cancelling into the second attack by pressing attack at the right time in the first attacks animation sequence. Animation notifies are used to tell the animation system if the player can validly move to the next attack in the combo. The animation blending system in unreal is really good. Edited February 2, 2016 by AlexM blackdog, esspho, TheOnlyDoubleF and 3 others 6 Quote
AlexM Posted February 7, 2016 Report Posted February 7, 2016 (edited) Got a good amount of work done on the character animation and melee system. Long devlog about how I did it here http://levelism.com/towerjam-004-setting-the-character-up/ Here's a video Edited February 7, 2016 by AlexM JustFredrik, Squad, blackdog and 3 others 6 Quote
TheOnlyDoubleF Posted February 10, 2016 Report Posted February 10, 2016 Just released a video of our 3C test map Feel like a beast tomm, esspho, FMPONE and 9 others 12 Quote
FMPONE Posted February 16, 2016 Report Posted February 16, 2016 Just released a video of our 3C test map Feel like a beastThis is pretty impressive. I could easily see a narrative SP game with this kind of a main character perspective. Something like Ori in the Blind Forest or Firewatch, a little bear cub story Pretty cool. Sjonsson, TheOnlyDoubleF and jackophant 3 Quote
AlexM Posted February 17, 2016 Report Posted February 17, 2016 (edited) Well a combination of deadline extension, 12-14 hour work days and the worst bout of sickness I've ever experienced in my life (a combined case of food poisoning, an ulcer and chemical inhalation symptoms) caused my jam entry to go off the rails but I've been getting up every morning at 5am so I can spend a couple hours completing the entry. I managed to complete it today. It's not fun or pretty but it's complete and more importantly I learned a shitload about systems in Unreal I haven't used before. This includesCharacter animation state machinesAI - BlackboardsAI - Tree editorMatinee (worst part of unreal)The C# build systemInput abstractionBlendspaces UMG (although I just realized the matinee video recording removed all my UI stuff @#$@#$@#)Anyways here's a video of a quick playthrough of the game. Edited February 17, 2016 by AlexM TheOnlyDoubleF, baem123, Furiosa and 3 others 6 Quote
Vilham Posted February 28, 2016 Report Posted February 28, 2016 This is pretty impressive. I could easily see a narrative SP game with this kind of a main character perspective. Something like Ori in the Blind Forest or Firewatch, a little bear cub story Pretty cool.Already is, its called Shelter 1 and 2. Quote
Sjonsson Posted March 3, 2016 Author Report Posted March 3, 2016 Already is, its called Shelter 1 and 2.Except that's for smartphones if I'm not mistaking? Quote
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