kinggambit Posted November 3, 2014 Report Share Posted November 3, 2014 (edited) Almost done with my art pass for my spawn area for my current map. 1 area down, 9 to go! Edited November 3, 2014 by kinggambit tomm, FMPONE, Jord and 6 others 9 Quote Link to comment Share on other sites More sharing options...
BJA Posted November 5, 2014 Report Share Posted November 5, 2014 Cool layout but a bit too many 45degree angled shapes for my taste Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted November 6, 2014 Report Share Posted November 6, 2014 I just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this Quote Link to comment Share on other sites More sharing options...
TheGuma Posted November 6, 2014 Report Share Posted November 6, 2014 I just started to create a sci-fi styled Arms Race map for CS. I planned this for quite some time but had no idea how to make the layout. I hope i'll have a first playable version soon to check the gameplay out. We'll see if i gonna finish this one^^ So far i put 20 minutes into this Make it look like it's in space and add some Unreal Tournament style jumping pads, and I'll love you forever. Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted November 6, 2014 Report Share Posted November 6, 2014 (edited) That'll be an idea. But my target was more like a mixture between Tron and Star Wars Edited November 6, 2014 by El_Exodus Quote Link to comment Share on other sites More sharing options...
Stiffy360 Posted November 7, 2014 Report Share Posted November 7, 2014 Doing an art pass of everyone's favorite TF2 map, cp_orange_x3. Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed. esspho, 2d-chris, penE and 7 others 10 Quote Link to comment Share on other sites More sharing options...
TheGuma Posted November 7, 2014 Report Share Posted November 7, 2014 Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast) Bevster and Vaya 2 Quote Link to comment Share on other sites More sharing options...
Spherix Posted November 7, 2014 Report Share Posted November 7, 2014 Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast) Raise the brightness of the Ambience property of your light_environment Quote Link to comment Share on other sites More sharing options...
TheGuma Posted November 7, 2014 Report Share Posted November 7, 2014 Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast) Raise the brightness of the Ambience property of your light_environment Already did. The screenshot you see has the max Ambience level possible. Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted November 7, 2014 Report Share Posted November 7, 2014 More early WIP stuff for the ar_scifi map Sigma, TheOnlyDoubleF, TheGuma and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Sigma Posted November 7, 2014 Report Share Posted November 7, 2014 More early WIP stuff for the ar_scifi map I see a Tron: Legacy game arena in there... can I have disc wars please? El_Exodus 1 Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted November 7, 2014 Report Share Posted November 7, 2014 (edited) Tell me how to achieve it, and i'll implement it €: I think throwing knives would do the job. Was this already done in Source games?^^ €2: The arena is btw rotating :3 Edited November 7, 2014 by El_Exodus Quote Link to comment Share on other sites More sharing options...
Vinneri Posted November 7, 2014 Report Share Posted November 7, 2014 Doing an art pass of everyone's favorite TF2 map, cp_orange_x3. Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed Nice work dude! I would recommend to make more cover to last point, because it's impossible to take, if both teams have more that 5 players and spawntimes are short. It has been the only downside in the map, so I hope you do something to that. Plzz (puppysmile) Quote Link to comment Share on other sites More sharing options...
SuperDuperYeah Posted November 8, 2014 Report Share Posted November 8, 2014 Oh hello ! It`s more an art shot than anything else... but it`s part of a level and it`s a Work In Progress so I`ll post that here (UE4 of course... the engine). TheOnlyDoubleF and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
RedYager Posted November 8, 2014 Report Share Posted November 8, 2014 I haven't had much to contribute lately, for the Fistful of Frags Halloween update I dressed up one of my previous maps which was a bit of fun The update is still running if you want to give it a go LATTEH, Setin, TheGuma and 21 others 24 Quote Link to comment Share on other sites More sharing options...
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