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Vinneri

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Everything posted by Vinneri

  1. Good news, I managed to make it work. Bad news, My CS:GO SDK Hammer doesn't open anymore. Weird...
  2. I'm going to try this. Thanks man!
  3. If you mean this one: https://www.youtube.com/watch?v=nyE4BY5ySUg I'm stuck with "info_prop_options" entity, because I cannot find it (I guess there's new entity for that)
  4. Hey guys! Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am. I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?
  5. This is what I mean. Rotation time from A route back to B is not really encouraging you to make fake pushes etc.
  6. I want a game with this movement in first person adventure game like "Tale of two brothers". And or first person speedrun game Take my wallet
  7. I still don't like that there isn't any connector from ?A? path to middle that T's could use for fast rotation. You should consider that Keep up!
  8. Layout feels solid, see you in Mapcore playtest!
  9. I just checked this version. It's awesome! You've done everything right from playtest feedback. Gratz for publishing! PS. Found this spot
  10. Hey! As people has said, colors are too weird atm I remember this map when we played it long time a go. Here some feedback: 1. Water at B has two reflections, so it's bugged 2. Stair has some weird clip on it 3. I feel both sites has too many hiding spots still, you could remove these areas: Also I felt in some areas that it's really hard to notice enemies, but I guess it's because I didn't know where to look for enemies. Nice work!
  11. My fav games: 7 Wonders Dixit Catan Smallworld Pandemic Battle Sheep (familygame with great depth) Once upon a time (if you like stories, try this) You can see that I'm not that hardcore gamer. I like to play games with easy to learn rules and short playtime (30-60min)
  12. We need to test this one to see, if its better or worse
  13. It seems underground connector is out and both bombsites have changed really much. I guess you didn't like that much of those any comments on why you did what? Thanks
  14. When I try to compile with Crowbar, it says Crowbar ERROR: Missing file: C:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivebinstudiomdl.exe It obviously missing but..? E: I needed to change setting from Crowbar, so that the path is correct. Now it worked!
  15. I don't know 3d modeling and I used GCFscape to get those out. Then I think I made mistake. I exported .vtf texture to .tga and customized it. Then I imported it back with new name and new folder etc. I can now find the model in my new folder by hammer, but it still has normal texture. So one part right, something wrong.
  16. Hey guys! I want to use Valves model tractor01.mdl and I want to give it another texture. I think the only way it's possible to do is to take the whole .mdl and texturefile from Valves packed form and then customize it. Any ideas how to do this? Or any better ways?
  17. Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal. Current ref: I liked that first pic too, but couldn't find any good ref to make it look better.
  18. Your mapping skills are really good so I cannot say anything of it. It's beautiful, so we all want it to be also fun to play
  19. That forklift could have doors, like this one?
  20. Raidix talked about hiding spots on A, I totally agree. Retaking site will be really painful. You could maybe block some areas out like this balcony: And if it still is too hard, you could block area under the balcony too. I'm also a bit worried, how many camping corners the whole map has. I would like to see this playtested here Really nice work!
  21. So you are criticizing the textures or brushwork? (or both ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork. neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match... I think that's why it looks 'off' at the moment. Does that make sense? It makes a bit. I want to keep mid sunny day, but make it so, that light don't oversaturate red. Also red texture needs a bit more dirt on it and color correction should do the rest. Grass and dirt are too bright atm, so changing them will make overall better. More likely that going back to dev, I'm going to take a little break from posting and show more when everything is fixed. Those textures are placekeepers, so I can see how it will work when I decide to fix textures, with devs, I can't do it.
  22. great idea! Not using color correction yet. I'm doing brushwork atm. I feel now, that you guys are pushing me to focus on textures more at this stage of development. Damn you
  23. So you are criticizing the textures or brushwork? (or both ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.
  24. Come to Finland, so I can show you what's it like in here. I've born in farm and countryside, so I have pretty good idea what I'm doing. Got to say that american farms are totally different compared to Finland. I want to make modern farm with new architecture. Here some reference: This is modern Finland
  25. I agree with you, that is just too strong color. Atm I use it just to get the idea how it will approx look. Next building:
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