RivFader Posted June 18, 2016 Report Posted June 18, 2016 (edited) 10 hours ago, Shibou said: finaly some map where I can shoot terrorist that are trying to escape skiers You cannot escape these tourist winter resorts traps. Trust me, I tried several times. Edited June 18, 2016 by RivFader grammar Radu and Radix 2 Quote
Radu Posted June 18, 2016 Report Posted June 18, 2016 That wall vine looks a tad out of place. Radix 1 Quote
Radix Posted June 18, 2016 Report Posted June 18, 2016 2 hours ago, Radu said: That wall vine looks a tad out of place. Yeah, still have to "snow up" some of the props/textures. Quote
'RZL Posted June 18, 2016 Report Posted June 18, 2016 @Skybex and I work on a map called cs_concert set in an amphitheater. We've recently added a wall of fame and still need a good amount of pics. If you want a chance to be part of it just PM me some of your pics extravaganza. The current wall of fame with lots of placeholder pics that wait to be replaced: PS: It would be best if you looked like a musician (with some sort of instrument), group photos are also welcome. rosk, MaanMan, Puddy and 24 others 27 Quote
Logic Posted June 19, 2016 Report Posted June 19, 2016 (edited) Slow and steady wins the race, said the bad mapper... Edited June 19, 2016 by Logic Puddy, Bevster, Utopia and 18 others 21 Quote
Shibou Posted June 19, 2016 Report Posted June 19, 2016 On 18.6.2016 at 2:07 PM, 'RZL said: @Skybex and I work on a map called cs_concert set in an amphitheater. We've recently added a wall of fame and still need a good amount of pics. If you want a chance to be part of it just PM me some of your pics extravaganza. The current wall of fame with lots of placeholder pics that wait to be replaced: PS: It would be best if you looked like a musician (with some sort of instrument), group photos are also welcome. To bad I dont look like a musician - more like a mad scientist (on heavy drugs ofc) ... Quote
jUST_RUSH Posted June 20, 2016 Report Posted June 20, 2016 23 hours ago, Logic said: Slow and steady wins the race, said the bad mapper... What is the name and setting of this map? Looking like a great greybox so far! Logic 1 Quote
Logic Posted June 20, 2016 Report Posted June 20, 2016 (edited) 38 minutes ago, jUST_RUSH said: What is the name and setting of this map? Looking like a great greybox so far! Not sure about the name yet, but it's loosely based of off my old wip de_complex. Another map with the same name was released not too long ago, so I might not be able to reuse it. Not sure if it's ethical to launch another detailed map under the same name. The theme is based on The Temple of Isis (the god, not the terrorist group, duh), located on a beautiful island in the Nile (near Philae, Egypt). Thank you for the kind words Edited June 20, 2016 by Logic jUST_RUSH and Utopia 2 Quote
jUST_RUSH Posted June 20, 2016 Report Posted June 20, 2016 16 minutes ago, Logic said: Not sure about the name yet, but it's loosely based of off my old wip de_complex. Another map with the same name was released not too long ago, so I might not be able to reuse it. Not sure if it's ethical to launch another detailed map under the same name. The theme is based on The Temple of Isis (the god, not the terrorist group, duh), located on an beautiful island in the Nile (near Philae, Egypt). Thank you for the kind words Awesome setting! Best of luck. Looking forward to more screens! I'm stuck on my entire B and mid side so hopefully mappers block isn't contagious Logic 1 Quote
rosk Posted June 22, 2016 Report Posted June 22, 2016 My current project Quarry. I know that the shadows are a bit inky and black in some places, I need to change my compile settings. The sign is an early version which I know looks extremely out of place at the moment, its just so I could preview the sign and it will be more worn out and rusted (when I finish it). Things I know I should fix: * Bombsite markings on the floor * Shadows * More detailing to the warehouses in the foreground and background. yes I am going to make the walls higher. Logic, zombi, Vaya and 9 others 12 Quote
RivFader Posted June 22, 2016 Report Posted June 22, 2016 Remakes of older CS maps are always interesting. Quote
Utopia Posted June 23, 2016 Report Posted June 23, 2016 (edited) 8 hours ago, rosk said: My current project Quarry. I know that the shadows are a bit inky and black in some places, I need to change my compile settings. The sign is an early version which I know looks extremely out of place at the moment, its just so I could preview the sign and it will be more worn out and rusted (when I finish it). Things I know I should fix: * Bombsite markings on the floor * Shadows * More detailing to the warehouses in the foreground and background. Spoiler yes I am going to make the walls higher. Looks promising, nice work! Edited June 23, 2016 by Utopia rosk 1 Quote
NATO Posted June 23, 2016 Report Posted June 23, 2016 Trucking along with the SD contest. It's feeling really amorphous. Really needs some more definition. Not done a lighting pass yet so that might help. Decals might also help add a splash more colour. Joy, RivFader, Fnugz and 23 others 26 Quote
blackdog Posted June 23, 2016 Report Posted June 23, 2016 It's beautiful @NATO, I think it's getting time for you to decide what this is, I mean the white is becoming overpowering. You need to apply some color, and I mean like make areas recognisable because of color (see Black Mesa) not just features. Quote
WarpSpasm Posted June 24, 2016 Report Posted June 24, 2016 Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay nicoreda, El_Exodus, Sprony and 4 others 7 Quote
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