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Everything posted by WarpSpasm

  1. well 4.12.5 is out now with may fixes so i wouldnt be suprised if they move to at least that or even 4.13 master branch
  2. Full Name: Jeremy Poyser Nickname: WarpSpasm Map: GasDroid / DM-GasDroid_V5 Download: https://drive.google.com/file/d/0B20_U44i1ssXeTJSZzZZbVdwa1k/view?usp=sharing Development Thread:https://www.epicgames.com/unrealtournament/forums/showthread.php?23704-DM-GasDroid-(MapCore-Team-Showdown-Competition) I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).
  3. Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay
  4. Download link for PAK https://ut.rushbase.net/WarpSpasm/DM-GasDroid_V2-WindowsNoEditor.pak Link for feedback on UT forums
  5. Name: Jeremy Poyser Nick: Warpspasm Map: DM-GasDroid Version 1 Download I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” UT forum thread
  6. there is a map scaler tool on the UT forums well worth using will save you alot of time to get a scale that feels good to move around in...
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