So it's been about 4 months since I posted anything, and the map has seen about 60 iterations big enough for me to call it something new, so here's a layout. It's not finished enough even to put it on the workshop yet, but soon enough. I only now am solidifying the layout, but everything is super tentative. Mostly big ideas boxed out everywhere. Most non-stock props and textures are also stolen til I get the motivation to make some of my own (not too much Japanese content floating around).
So here it is, my horrible screenshot and photoshop skills in action; it's pretty accurate as of now:
And again, everything is an idea so far, so if you see any glaring issues, I'm sure I'm working on a fix already.
Thanks for your time! Here are a couple screens of the main areas too while I'm at it:
B Site (CT-side Mid entrance on the far left, T side entrance (ramp), T entrance (balcony) and screen is taken from above a CT entrance)
T Spawn facing B route (left) and mid/T main (right)
A Site from a CT route facing T entrances (boards/window is breakable)
Mid from T side (prop_dynamic breaks into B ramp, far is CT entrance, and there's an underpass underneath the metal)
A better look at A from a non-playable area:
And the main T route to A, kind of a staging area. That random metal thing is an idea for Ts to trick jump and get a risky view of the far site at posted up CTs (can't see the meat of the bombsite from it though)