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jUST_RUSH

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jUST_RUSH last won the day on May 24 2016

jUST_RUSH had the most liked content!

About jUST_RUSH

  • Rank
    Regular

Profile Information

  • Real Name
    Justin Ramos
  • Job
    Student (Audio Engineering)
  • Location
    Honolulu, HI

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  1. Bombsite A comin along decently. Still gotta fix the pond to make it an actual pond instead of a big puddle lol.
  2. I've never had this problem, to my knowledge. I have, however, had entire func_detail staircases and the like disappear unless in a certain position.
  3. jUST_RUSH

    de_shiro

    Thank you ! Might give a better sense of the routes There's a decent amount of height variation that, despite my mediocre efforts, aren't represented here, so keep that in mind. This is the jist of it, though.
  4. jUST_RUSH

    de_shiro

    So it's been about 4 months since I posted anything, and the map has seen about 60 iterations big enough for me to call it something new, so here's a layout. It's not finished enough even to put it on the workshop yet, but soon enough. I only now am solidifying the layout, but everything is super tentative. Mostly big ideas boxed out everywhere. Most non-stock props and textures are also stolen til I get the motivation to make some of my own (not too much Japanese content floating around). So here it is, my horrible screenshot and photoshop skills in action; it's pretty accurate as of now: And again, everything is an idea so far, so if you see any glaring issues, I'm sure I'm working on a fix already. Thanks for your time! Here are a couple screens of the main areas too while I'm at it: B Site (CT-side Mid entrance on the far left, T side entrance (ramp), T entrance (balcony) and screen is taken from above a CT entrance) T Spawn facing B route (left) and mid/T main (right) A Site from a CT route facing T entrances (boards/window is breakable) Mid from T side (prop_dynamic breaks into B ramp, far is CT entrance, and there's an underpass underneath the metal) UPDATE: A better look at A from a non-playable area: And the main T route to A, kind of a staging area. That random metal thing is an idea for Ts to trick jump and get a risky view of the far site at posted up CTs (can't see the meat of the bombsite from it though)
  5. Love the lighting in the third screen. Lookin good!
  6. This looks really fun!
  7. It's amazing how much of the story these graffiti can tell, especially this one. Detail is underrated.
  8. Finally packed it correctly, so if there was anyone having problems with glitches and such because of my idiocy in forgetting to pack the BSP, here it is. Thanks to those who subbed! And lmk if there are still issues.
  9. Awesome setting! Best of luck. Looking forward to more screens! I'm stuck on my entire B and mid side so hopefully mappers block isn't contagious
  10. What is the name and setting of this map? Looking like a great greybox so far!
  11. moar moar changes. boring pagoda now a little better.
  12. Finally made a decent release. Screens here, enjoy:
  13. I work at an afterschool program while I'm in school so I have a lot of time on my hands during the summer if I don't get a second job lol Thank you for the kind words!
  14. some progress on my arms race map
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