Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Skybex last won the day on August 11 2016

Skybex had the most liked content!


About Skybex

  • Rank

Profile Information

  • Real Name
    Douglas Hamilton
  • Location
    London, England

Profile Fields

  • Website

Recent Profile Visitors

6,110 profile views
  1. I would say I'm quite happy about these reactions. A lot of decisions recently are being made that are completely anti consumer. Game ideas being made by what seems like marketing or business people with little input from actual designers. With the express purpose of milking a fanbase instead of providing content that people want. I would point to Fallout 76 being the perfect example of this, the Fallout IP slapped onto a very generic MP survival game. And what ends up being made is a micro transaction store with a half arsed game attached to it. Diablo Immortal is no doubt going to be th
  2. To avoid the hard crash when loading the map you need to type in the console game_type 6; game_mode 0; map dz_blacksite
  3. I think this is what you are looking for https://developer.valvesoftware.com/wiki/$seamless_scale
  4. Any idea if this factors in the new prop scaling?
  5. A list of confirmed info here https://www.reddit.com/r/fo76/comments/8qdnho/the_comprehensive_list_of_things_we_know_about/ No offline singleplayer. No human NPC's and quests are gained through holotapes or notes, but no info on non human NPCs. PVP is something they are encouraging. The game was also described as an "online service" in an interview with Todd Howard. I'm still somewhat interested in it and lucky we will be able to get a lot of info from those who preorder and gain access to the beta. I imagine there will be plenty of youtube videos long before release to judge i
  6. There was no mention of offline singleplayer, only that you can play solo. With him also saying the game is "entirely online" it suggests that you can play without partying up but still in the online world. Also the wording on moving your base seemed a bit vague. Lots of people online seem to think you can move your entire base but to me it just suggested that you can move your CAMP and build elsewhere, leaving everything else you built behind. No idea how they can have large bases just pack away and be moved elsewhere, especially when you might have built into terrain features. The pres
  7. Not sure how I feel about it being multiplayer/online if its true. If its more a coop single player like borderlands or something more like Terraria with the base building focus with some added adventuring I would welcome such a change. But judging by Bethesda's recent actions, ESO being a lootbox extravaganza, Legends purely designed to milk its players and the paid mods they have pushed so hard. I cant help but worry the main design decisions revolve around "how can we sell as many lootboxes as possible" I really hope I am wrong, but I would place a bet that it will be all about the loo
  8. Had it before as well. Usually happens when you type something incorrectly after "map" and it doesn't know what to do, so just loads the first map in alphabetical order.
  9. I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler.
  10. Skybex

    POTUS 2016

    This does not come at all as a surprise to me that he won, but first I will point out that I had no horse in this race. I have been following Trump since before the primaries simply because he was an entertaining character, listened to a lot of his speeches and read up on his proposed ideas. For me this whole ordeal was like watching a soap opera. But I have to say that the liberals/left brought this on themselves. I has been clear for a long time that the "ordinary" people feel very disenfranchised by the status quo. The biggest most recent example being the brexit result, but also the r
  11. Been enjoying it so far, its in a much better state than V was on release. Got my first win as China on emperor difficulty. Played quite passive and got an easy culture win so decided to play a bit more of a warmonger as England on immortal difficulty. Early game wars tanked my economy so later focused on getting as many trade routes and possible and pushing a science victory, but England have such powerful late game museums that 2 turns before my last science project would finish, I accidentally triggered another culture victory. They have some excellent new additions. I actually r
  12. Since I am not as familiar with SD as some on this forum, ill just answer your examples. I'm sure someone else can go into more detail for you. Yes you will need to export the substance as a TGA to then convert into a VTF, source doesn't support substance materials. For models it depends on what you want your result to be. SD is good for all the procedural variations you can get, but since source doesn't support substance materials you are probably better off with SP or a combination of both. Main issue you will have here is models need to be high poly or have a normal map, something
  13. I was expecting planets to be different along with the resources you can gather. Find a planet that is barren of everything but one resource but mining it might piss off the local mining group, another planet that has lots of sentient life, another that is constantly hit by meteor storms or a planet that looks like its recently been hit by some massive natural disaster. So far we just have a varied bumpiness, colour and different lego piece animals. And instead of searching for rare materials and minerals, it seems that everything is abundant and its just a grind to keep certain meters f
  14. Exploration is fine when there is something worth seeing. So far it seems like planets are all the same but a different colour and the animals are random Lego pieces put together by a child. http://imgur.com/Mfrz3Uk
  • Create New...