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FrieChamp last won the day on February 16 2017

FrieChamp had the most liked content!

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About FrieChamp

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  • Birthday 03/04/1985

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  • Real Name
    Friedrich Bode
  • Employer
    CIG - Foundry 42
  • Job
    Senior Level Designer
  • Location
    Frankfurt, Germany

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  1. FrieChamp

    Wolfenstein 2: The New Colossus

    The room with the planet model - holy shit.
  2. FrieChamp

    Unreal Engine 4

    It probably comes down to a matter of practice and taste but I know a lot of level designers who love it and build great things very fast using it.
  3. FrieChamp

    Unreal Engine 4

    Please explain.
  4. FrieChamp

    Level Designer for FPS

    Please specify if this is a paid or unpaid position.
  5. FrieChamp

    2018 FIFA World Cup

    Sweden made it so easy for us to advance yet we couldn't score one goal against South Korea. Must be the curse of the World Cup winner. I don't know.
  6. FrieChamp

    2018 FIFA World Cup

  7. FrieChamp

    2018 FIFA World Cup

    It doesn't seem to always work. For example when that Serbian player got dragged down by two Swiss players and the VAR didn't intervene. In the end it is just a prompt for the referee to review the situation once more. The call is still with the referee on the field. So I don't understand that, but overall I agree it turns out to be beneficial.
  8. FrieChamp


    Maybe worth taking a small detour on your way from Madrid to Paris and make a stop in Normandy? Visit Mont Saint-Michel, see some WW II bunkers and shit?
  9. FrieChamp

    2018 FIFA World Cup

    Japan just beat Colombia. Why do I even try to predict results any longer...
  10. FrieChamp

    2018 FIFA World Cup

    Congrats, Mexico! Deserved victory.
  11. FrieChamp

    2018 FIFA World Cup

    Argentina - Iceland: 1-1. The Northeners are at it again! Got my Germany jersey on and look forward to today's match against Mexico.
  12. FrieChamp

    2018 FIFA World Cup

    I think we don't have one of these yet? One day remaining, boys! And we are off to a great start as Spain just fired their head coach.
  13. FrieChamp

    Big open area level design tips

    @blackdog got the right idea.
  14. FrieChamp

    Big open area level design tips

    Hi! Interesting question. So the only available mechanic/interaction to the player is slow walking and you are asking how to make the experience more interesting through changes to the level, yes? hmm...is your choice of layout really the best option in this case? Will the player have to keep backtracking to the center or can they go directly from POI A to B to C? Does the terrain really need to be flat everywhere? As you said, it is pretty boring if you can see everything from where you stand in the center and limits your options on how to shape the terrain to guide the player. Watch this (18:15m): Will there be any structures (man-made or natural) along the way? Think about what kind of bread crumbs you could place to pull the player towards the POIs. Clem's article 'push & pull' might be useful reading for you: http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/( Ravines or dried out riverbeds maybe? Screenshots of the WIP level or layout sketches would be useful!
  15. FrieChamp

    Designing Highly Replayable Stealth Levels for Payday 2

    Such a great breakdown of the process that an experienced LD goes through when designing such a level. Excellent work and thanks for sharing!