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FrieChamp last won the day on February 16 2017
FrieChamp had the most liked content!
About FrieChamp
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Veteran
- Birthday 03/04/1985
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friedrich.bode
Profile Information
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Real Name
Friedrich Bode
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Employer
Cloud Imperium Games
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Job
Senior Level Designer
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Location
Frankfurt, Germany
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http://www.friedrichbo.de
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https://waypoint.vice.com/en_us/article/yw83kg/activision-blizzard-reports-record-revenue-as-they-fuck-over-800-employees
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I have no idea what you are talking about with the game not remembering your GFX settings, because that's been working just fine for me. Oh and f the developers for not ensuring that you can delete your internet cache while the game is running. How dare they release a polished (comparing to what other battle royale titles are like when they come out the gate) and free for you to try game without thinking of that!
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Nevermind the fact that you might be clogging up your inventory unvoluntarily constantly. Anyway, everyone is entitled to their opinion. I just wish you would be a bit more polite about it, Mitch? Calling it "pathetic" and all that. Obviously there are a lot of people enjoying the game. This arrogant attitude makes you look like a bit of a dick TBH.
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After playing it for a few hours it seems to me like Blackout infused with elements from Overwatch plus some nice QOL improvements (ping system, drop leader, visual cues on the UI when your teammates fire etc.). Like with any other new battle royale game it takes some time to try out all the different weapons, items and additionally unique abilities in this case. One thing that had me going back to PUBG after Blackout was the tactical realism and slower paced gameplay. I suspect it will be similar here but I need to play it some more. Definitely worth trying if you like Battle Royale (hey it's free).
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FrieChamp reacted to a post in a topic: I am looking for a game app development company with professional programmers.
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I am looking for a game app development company with professional programmers.
FrieChamp replied to Babyboom's topic in Off-Topic
Are you a spambot Babyboom? Because I approved you and I'd hate to be disappointed. -
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*and 80+ hour work weeks.
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Not sure if human or just clever bot...
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One thing I personally find slightly annoying is that the much smaller map size in comparison to PUBG makes it harder to find a spot to drop at where nobody else is. I guess it is in line with the more fast-paced style of Blackout but sometimes I just want to get some time to loot and not be shot in the back 5 seconds into the round because the dude next to me dropped closer to the weapon spawn.
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It might still be a bad game (don't know - haven't read up on it much) but reading the first sentence of that article told me all I needed to no about the quality of this preview.
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I definitely enjoy it but man...I still die a lot. Got my first solo win in blackout a couple nights ago, so maybe I'm getting the hang of it. But it is clear to me that having not played a COD title in many years is certainly not doing me any favours. While I can attribute deaths in PUBG to tactical errors most of times, I feel like I often die in Blackout because I lack the twitch shooter skillz? I dunno, maybe I am just getting old...
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I remember @seir tweeting that he has begun work on a book. If you get your CSGO map in an operation, Valve is giving you a cut, I think? Not as profitable as the cocaine trade side business that @FMPONE is running, but maybe worth trying... You could also start making videos or do a podcast about level design. I don't think you'll get rich doing that (be it through ads or a patreon) but at least you can manage your time easier doing that than when signing up for side gigs as a freelance level designer.
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UE4 and Blender - BSP style is a must
FrieChamp replied to zastels's topic in Gaming / Game Development
I think a good LD should be able to tell when it makes sense to use a tileset or brushes (while still adhering to an agreed grid system) for blockouts. It makes sense to use tilesets when you are going to build 50 corridors or rooms that are going to be very similar in style. But you will find yourself constrained when it comes to hero locations or locations that require an architectural style that the existing tileset(s) was not built for. -
The COD gameplay that we are used to is so fast that I am curious how that is going to translate into a game mode where a death essentially means 'start over'.
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UE4 and Blender - BSP style is a must
FrieChamp replied to zastels's topic in Gaming / Game Development
All of the above is basically true albeit heavily simplified. In practice, you will find that a collaborative process where Art gives feedback at a much earlier stage will save you lots of time and work in the end.