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FrieChamp last won the day on February 16 2017

FrieChamp had the most liked content!

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About FrieChamp

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  • Birthday 03/04/1985

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  • Real Name
    Friedrich Bode
  • Employer
    Cloud Imperium Games
  • Job
    Principal Level Designer
  • Location
    Frankfurt, Germany

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  1. FrieChamp

    What's going on with your life?

    Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
  2. FrieChamp

    Star Wars Jedi: Fallen Order

    You are confusing Cory Barlog and Stig Asmussen.
  3. FrieChamp

    [UNPAID] Need someone who knows how to draw...

    Did you copy/paste this from a different message board and forgot to remove the formatting? Was missing the UNPAID tag btw.
  4. FrieChamp

    Epic Games Store

    Not entirely sure what report you are referring to specifically but I don't see anything wrong with testing out the waters on PC first and distribute via their own platform where their core audience is. Then tweak the game and add a layer of complexity later by porting it to mobile. Basically what Blizzard did with Hearthstone. Valve is not a mobile-first company and saying that the game would have been more successful there because card games are popular on the platform (just taking your word here) is a giant leap. Also, imagine what the gamers' reaction would have been if they had made a DOTA game for mobile first/only (actually no need to imagine just see last year's blizzcon).
  5. FrieChamp

    Epic Games Store

    Anybody remember this .gif?
  6. FrieChamp

    Love,Death & Robots (Netflix)

    I've heard mixed reactions but I'm 6 episodes in and I am really enjoying it. @Vaya What's your favourite?
  7. FrieChamp


    Besides it being a cool new tech and hip thing to work on plus small fish in a small pond and all that - what are Revulsion players going to get out of it?
  8. FrieChamp

    I'll Pay to recreate The Specialist on Source properly

    Please keep it friendly, guys.
  9. FrieChamp


    This is not the US. This is MapCore. Locking this thread before it violates MapCore's rules any further:
  10. FrieChamp


    I'll go out on a limb here and suggest that Strafe and Dusk might get away with the way they look because their low poly art style is reminiscent of the games they are inspired by (old school Doom etc.) and Revulsion looks more like Minecraft and the many games it inspired. But Revulsion doesn't play anything like that It seems to me that it is getting more and more feast-or-famine on Steam, but I do hope that you will reach 1/10th of what those titles are making Plus, you really seem to have scaled back on your living expenses. I love this talk by the designer behind Slime Rancher by the way. Might give you some more ideas how to incentivize players to stream and create videos of your game (or how to build hooks into your next game from the start):
  11. FrieChamp


    Congrats for making it this far! No matter how well the game is gonna do - this is an accomplishment to be proud of by itself! But obviously you gotta eat... Are you doing this full time or on the side? TBH I fully understand why you went with the voxel look when creating all of this by yourself, but I am assuming it isn't doing you any favours in this type of genre/setting/for this type of audience. Or what has the feedback been thus far? You're probably better off asking on twitter or an indie gamedev focused forum like TIGsource for advice (or watch recent(!) GDC talks on indie game marketing). I can imagine it is pretty hard though because everything is changing so fast...Last resort option: try to get a digital publisher to lend a hand with the marketing and focus on development?
  12. Amy Hennig has some things to say about this subject: https://venturebeat.com/2019/02/22/amy-hennig-interview-surviving-the-trauma-of-making-a-video-game-and-inspiring-newcomers/view-all/ A quote of the part that specifically mentions Anthem but I'd recommend reading the whole interview:
  13. Nitpicking here, but I remember a 10 EUR spike in prices for games (in Germany) with the beginning of the PS3 generation. What used to cost 60 EUR now costs 70 EUR. And I find that to be a lot of money to shell out on a game*. You are writing "$5 here, $10 there a few times" which makes me wonder how much higher the price for the base game would have to be to mitigate the lack of microtransactions? Because unless you are going F2P, it isn't like the base game has gotten any cheaper. And I am wondering how many players are put off from purchasing the game completely by microtransactions for stuff that can be unlocked through playing (yes - sometimes A LOT OF playing but still). It seems like bonus money for the publisher right now. This way they can keep the price for the initial offering as it is and depending on how sales go decide to develop/offer more content over time (or not). Developing and offering everything at once (at a higher price) seems riskier to me. I also don't think that the messaging "NO Microtransactions included!" would be something that either Marketing or shareholders would be excited about. All of this only applies to a big publisher and not a company that caters to a hardcore niche ofc (in case you are reading this, Devolver) *It's probably because I'm cheap and would rather rent a movie at home 3 months down the line than watch it at a multiplex on launch for similar prices you mentioned.
  14. FrieChamp


  15. FrieChamp

    Apex Legends

    I have no idea what you are talking about with the game not remembering your GFX settings, because that's been working just fine for me. Oh and f the developers for not ensuring that you can delete your internet cache while the game is running. How dare they release a polished (comparing to what other battle royale titles are like when they come out the gate) and free for you to try game without thinking of that!