PhilipK Posted March 1, 2018 Report Posted March 1, 2018 She’s a lot of fun, just need to get used to her a bit more, I’m constantly misjudging her reach. plus some Swedish lines! Gamla goda Gittan. General Vivi 1 Quote
Tisky Posted March 1, 2018 Report Posted March 1, 2018 3 hours ago, PhilipK said: She’s a lot of fun, just need to get used to her a bit more, I’m constantly misjudging her reach. plus some Swedish lines! Gamla goda Gittan. Or, ’Farsan kommer bli sååå sur!’ Im actually really stoked to see all the cosmetics for this one! How long til she leaves PTR ? Quote
Tisky Posted April 12, 2018 Report Posted April 12, 2018 Sometimes you just know where to shoot! -HP- 1 Quote
-HP- Posted May 3, 2018 Report Posted May 3, 2018 Brothers and sisters of the mapcore, Rialto is now live! Have fun shooting at those poor gondoliers. 'RZL, General Vivi, Squad and 1 other 4 Quote
2d-chris Posted May 8, 2018 Report Posted May 8, 2018 Loving the new map, ehehe, the boats are awesome -HP- 1 Quote
blackdog Posted May 8, 2018 Report Posted May 8, 2018 On 5/3/2018 at 7:52 PM, [HP] said: Brothers and sisters of the mapcore, Rialto is now live! Have fun shooting at those poor gondoliers. I imagine a different Venice in the future, but this is cool too Grats on the release. PS: anyone got annoyed when Valve released Canals and Rialto? -HP- 1 Quote
-HP- Posted May 8, 2018 Report Posted May 8, 2018 1 hour ago, blackdog said: I imagine a different Venice in the future, but this is cool too Grats on the release. PS: anyone got annoyed when Valve released Canals and Rialto? Yeah, we usually try to play with the expectations a bit, right. It's not about predicting the future, leave that for documentaries, it's about selling the fantasy of what that specific spot in the world means for people and how a idealized version of it would look like in the Overwatch universe. Squad 1 Quote
Vilham Posted May 20, 2018 Report Posted May 20, 2018 On 5/7/2018 at 9:48 PM, [HP] said: How many of those later changes are driven by art vs ld? Seems like it changes alot after blockout, often changing the gameplay massively. Like entire routes being closed off or high ground changing position. Also a bit of drama from Paladins using a screenshot straight of Tiagos art station: https://www.artstation.com/artwork/N8YgP Minos and -HP- 1 1 Quote
-HP- Posted May 21, 2018 Report Posted May 21, 2018 Yeah, change is good man. Iteration is key. LD blockouts are rarely a one to one blueprint for the level. In theory, that's what it should be, but in practice that's just when the real iteration happens, when art marries with the design. Vaya and Vilham 2 Quote
Tisky Posted June 12, 2018 Report Posted June 12, 2018 Sexy mapcorians! Also, Thank you guys for an awesome game. Still enjoying it today. -HP- 1 Quote
Minos Posted June 12, 2018 Report Posted June 12, 2018 On 5/20/2018 at 8:20 AM, Vilham said: How many of those later changes are driven by art vs ld? Seems like it changes alot after blockout, often changing the gameplay massively. Like entire routes being closed off or high ground changing position. Also a bit of drama from Paladins using a screenshot straight of Tiagos art station: https://www.artstation.com/artwork/N8YgP lol! We iterate a lot on the maps, a lot of the small changes you see are art driven (to make things easier to build), and we also have a lot of freedom to shift stuff around to improve the flow, sightlines etc... We never just convert a level design map straight into art, there's always a "cleanup" phase if you will. But sometimes we do major level design changes later on (but those are always driven by design of course). That's something I really enjoy about this pipeline, it feels very organic -HP-, Vaya and Vilham 3 Quote
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