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Puddy

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Everything posted by Puddy

  1. Having a great time so far with this but - the story... wat? very confusing presentation - all the upgrade systems and currencies jeebus - fortress of doom layout is a goddamn maze lmao - teleporting to/from locations willy-nilly (storywise) makes the adventure feel a bit less adventerous, if that makes sense overall these are nitpicks doe, except maybe the story which could've been told waaaaaay more elegantly also i love da main menu theme, it's fucking stuck now
  2. I got the 7-9 week estimate, but it’s probably for the best, gotta paint and fix our new apartment before the virtual world swallows me whole.
  3. Ordered! I hope. I pressed the button and got a confirmation mail but haven't paid yet or stuff. Let's hope it's all good.
  4. Time to go on media blackout.
  5. It would not be a company policy or anything (like a checklist) - but look at it this way, if a recruiter sees that and gets the sense that your portfolio is very junior, which it is since it doesn't contain any professional experience, they might quickly skim past your portfolio if other candidates are more senior. Don't give them a reason to overlook you unnecessarily. Let them at least soak in your portfolio a bit first before they make a decision.
  6. Heyo! Some quick thoughts: Before you apply for jobs, be sure to pay for Wix - don't get filtered arbitrarily Your portfolio should be your home page, you can have an about page with text/CV Your email should be immediately visible on your portfolio Your portfolio has a background image with contrasting brightness, make it a plain background and let your images pop The separation between your portfolio entries is a bit vague, does the text belong to the image below or above it? Bunch up your image and text more clearly and let the page have some space between each entry This is a bit subjective but I think your portfolio entries are a bit too "big" and zoomed in, lots of scrolling involved Hope it helps Puddy
  7. Okay, I think it's time for everyone to take a breather. From here on, post quality must take an upward swing or we'll have to break up the mud wrestling. Feel free to discuss but please avoid making things personal, don't drag specific entries through the dirt and please motivate your opinions, expain your reasoning etc. Thanks in advance!
  8. I believe IW said there would be no payment required for gameplay things such as guns, abilities and what have you. Of course they are gonna let you pay for a KD watch. It's not a necessary item or game-breaking and I don't think they broke their promise, even though it can't be hailed as admirable.
  9. Hello! I checked the map out to verify its state and due to the aforementioned rule, the map is unfortunately not eligible.
  10. THIS And once you've done something, get it infront of people and LISTEN to their feedback. Don't deflect or shrug it off. Then improve the thing or, if you're sick of it, take the feedback with you to the next thing. Repeat.
  11. Don't worry, you're still a frontrunner for the "Most Modest Mapper"-award.
  12. Dude, you went on a bit of a bad faith rant yourself. Please take a minute to re-read your post and think about how you can formulate yourself in a more constructive, less vitriolic way and what would be a more appropriate thread for this kind of discussion (feel free to start a topic if none are suitable). Let's get this thread back on topic. Valid topics of discussion are the blockout itself or the approach of making the blockout in another engine.
  13. CT rushes have been nerfed in general so that should alleviate this issue, I'll keep an eye on this but right now I would classify this as a very minor thing.
  14. The update is now LIVE! ---> https://steamcommunity.com/sharedfiles/filedetails/?id=1258599704 Some info about the update is available in a twitter thread here, for those who are curious!
  15. It's just one sub-mode in this mode that PS4 gets exclusively. My guess is that most of what you see is what everyone gets.
  16. Thanks! I actually missed that the thread had updated (was on vacation at the time)! Anyway, I thought I'd share some progress on the gameplay overhaul. When the map was added to the game, it kind of lit a fire under my ass and I am pushing to get the overhaul done ASAP. It feels like we are finally approaching the finish line. WARNING: Designer art below. Everything is heavily WIP. You have been warned! A-long: Heavily simplified, less corners to check, more straightforward in general. Also, a more open and epic view! A-site: Pit is removed, stone walls near entrance removed, blinds have been added to window, the globe base is bigger and has been moved to allow for safer plants/block certain angles. Mid: Lower mid is elevated to improve fights with CT window. B-connector is less confusing and more covered from mid. Timings have been adjusted to reduce CT aggression. Glass has been removed from key locations. CT Spawn: Old CT spawn room and staircase room have been combined to reduce the number of rooms and help with navigation. Players now spawn and see their initial choices (A or mid/B) more clearly. + lots of other stuff! Would like to thank the Mapcore crew and everyone else who've helped with the playtesting! You've helped a helpless nerd with mental fatigue to get somewhere. Hats off!
  17. Hey folks! As you know, Breach has been a part of scrimmage/mapcore faceit hub for a while and we humbly invite any mapcore players who've tried the level to give us feedback so we can continue to improve it. It's much appreciated! FEEDBACK FORM
  18. Ruby is removed fully while Breach is in casual rotation only.
  19. After seeing the Jack Ryan ads on twitch and other places so many times, the story trailer just feels too familiar and like a re-hash of every "oh noes they have chemical weapons/nukes"-thriller there is. Really wish that it got more of a Sicario or Zero Dark Thirty vibe, just a bit more raw "edge" with less clichées. Yeah, I know, I'm being difficult.
  20. Also, I think the lower FOV influenced my harsh judgement.
  21. Same. I must admit that my patience ain't the best right now though. I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".
  22. this is released tomorrow?! why was I not informed? hype! looks like a strong return to form!
  23. so hyped for this, more gameplay coming today too! battlemode looks cool but... can it make a mark in the ultra-competitive market place of mp games? also, im generally veeeeeery skeptical of games with an asymmetrical player count - I think a 2vs2 mode (with potential respawns on the demon side) could be interesting, as it allows the teams to switch sides and so on
  24. To be fair, this mode is inspired by a mode from Modern Warfare 3 (can't remember what it was called, haven't actually played it). I am pretty hyped for this game. The gunplay looks tight and fun and the game seems like a return to its roots. Hooray.
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