Seldoon182 Posted September 1, 2007 Report Posted September 1, 2007 Yes, vary that step texture horizontally so it doesn't repeat so much! Agreed! Indeed I take care about the lightmap grid ! ^^ Hammer screen Quote
Quakis Posted September 1, 2007 Report Posted September 1, 2007 Yes, vary that step texture horizontally so it doesn't repeat so much! Agreed! Indeed I take care about the lightmap grid ! ^^ Hammer screen I meant the side, not the top. If you don't want to ruin the lightmap grid then what about a new texture (from scratch/elsewhere) that has several rows of the same step, but each one looks slightly different. That'll stop it repeating so much and protect the lightmap grid. Quote
ifO Posted September 1, 2007 Report Posted September 1, 2007 Very nice Darth. One thing: the textures for those stainless steel table tops look really fugly and low-res. And would you really put your food down next to that corpse? Quote
Gorion Posted September 1, 2007 Report Posted September 1, 2007 well i am not happy with the ground yet + this is offcourse map WIP ALLOT.. textures are also wip and made by sindwiller. Quote
Skjalg Posted September 1, 2007 Report Posted September 1, 2007 I realize that its WIP, but it does have a slightly HL1 look over it.. The buildings are too square Quote
hessi Posted September 1, 2007 Report Posted September 1, 2007 looks like a nice start to me. i wonder if sindiwilli could post some more textures. the ground texture for example is kind of bugging me. i want to see it a bit more high res. maybe i can help out keep on it! Quote
Psy Posted September 1, 2007 Report Posted September 1, 2007 It's a very good start. Lots of room for detailing. Quote
PhilipK Posted September 1, 2007 Report Posted September 1, 2007 I agree. Looks like this can become something really nice if you try and get the theme more separated from the dust theme and of course when more details + textures arrive. Quote
hamst3r Posted September 1, 2007 Report Posted September 1, 2007 please, please, please, get rid of that hl2 graffiti Quote
dux Posted September 1, 2007 Report Posted September 1, 2007 please, please, please, get rid of that hl2 graffiti Quote
Sentura Posted September 1, 2007 Report Posted September 1, 2007 environment wise, i dont think any arabic houses (save maybe the elite) have gardens on their roof. Quote
Chunks Posted September 1, 2007 Report Posted September 1, 2007 I think you should get rid of the tile roof aswell... almost looks like it could be somewhere in the southwest us or mexico, if it weren't for the arabic grafitti. Also if you look at middle eastern architecture there's rarely sloped roofs as they don't need them since it never rains. Quote
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