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WIP in WIP, post your level screenshots!


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Posted

hehe cool. The problem with the lit windows is that they are too bright... they draw so much attention that when you try to look at the surrounding buildings your eyes just can't stop staring at them ;)

http://shawsheen.com/images/boylston_st ... 10_640.jpg

flatiron_empire_state_building_night_broadway.jpg

new-york-night-12.jpg

You could also try to use color correction to achieve that cool atmosphere in the first pic. That would looks seriously good. (I'm not too keen on the purple'ish lighting atm)

Posted

The problem with the lit windows is that they are too bright... they draw so much attention that when you try to look at the surrounding buildings your eyes just can't stop staring at them ;)

Thats probably it.

Posted

Heres a couple of pictures of a map I'm currently making for Day of Defeat: Source.

The map is in a very early alpha building state hence the lack of details etc at this stage.

By the way this map is a remake of an old dod map called dod_heutau and any and all constructive feedback is welcome :)

dodhachau0037nu9.th.jpg

dodhachau0030tf5.th.jpg

Posted

any and all constructive feedback is welcome :)

dodhachau0037nu9.th.jpg

dodhachau0030tf5.th.jpg

Only feedback I can give you: It's a french town...another one. Doesn't matter( to me at least) how good you make it look, it stays a french town. I've seen enough of those, that it actually ruined my vacation to france...

Posted

i have long pondered what would become of ww2 games when mappers run out of ideas. apparently this is what. it's a shame to see talent be washed away like this, because a subject is too limited. i cant really put a finger on why i've never liked ww2 games, but if anything, this would do as a reason.

(no offense to the poster; I blame ww2 games)

Posted

I blame generic american-biased post d-day games.

Theres a shitload more to WW2 than normandy which most game developer seem to forget.

Like Dutch-biased 'liberation of the netherlands'-ww2-games?

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