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Sentura

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Everything posted by Sentura

  1. I think it's a good thing people are being positive, but sometimes it just seems like that video - that people are being positive even when they might not believe it
  2. Isn't this what most people do even if they aren't paid for it? =)
  3. Given the publisher involved I have severe doubts that anything good will come out of this. MTG is great, but to me it's always been a staple as a draft on a boardgame evening rather than something I'd spend my free time playing. There are much better online deckbuilders out there.
  4. wow yeah, that is a really shitty thing to do
  5. thanks for posting, that was an awesome... I guess documentary?
  6. Really looking forward to this, been waiting for a game set in the american heartland. Really love that setting, hoping this will be a deliverance!
  7. Without spoiling anything, feels like the new Prey took that idea and made it better
  8. Took me about 28 hours or so. I just finished it basically. On a closing note, the game is superb at almost every level. It asks the right questions, the gameplay is some of the best, the levels and environments are solid gold. Spacing walking was great, even if rolling around made me queasy. The only thing I would say is that the game desperately needed to add more mineral resources, because even at the end game when I had tons of other resources, there was just: But seriously, GOTY contender. I don't feel like I've been this immersed in a game in a long while.
  9. That's... actually a good idea?!?
  10. I get what you're saying and I agree to some extent. I don't think it's great when small enemies suddenly lash out with tentacles because it seems like their hitbox changes weirdly. I still don't think I've had many cases where small enemies have been an issue, mostly because I back off a bit and shoot them instead of letting them get the better of me in melee range.
  11. I picked up this game yesterday and it's sick. It's everything I wanted from a AAA production. Love the architecture, love the themes, loved the intro. It's really what I was hoping Dishonored 2 would be I guess. I personally really like how combat is structured. Even on normal enemies are hard to kill, so you have to find ways around to kill them. I usually sneak up on them from behind with a shotgun and unload in stealth for the bonus damage, but sometimes even that isn't enough. I've also used turret setups to bait enemies to attack me only to get destroyed by the turret. It's more o
  12. goddamn I am hype for this. Trailer was pretty dope, dunno if they took inspiration from Deus Ex but I definitely felt a vibe coming on as well. Anyway this is gonna be awesome I'm sure
  13. I could have sworn this forum was for paid work only...?
  14. Hah, I was gonna say the anomalies from Stalker. But really, the best environment hazard in that game (and possibly ever) is the Zone Blowouts. Global event that kills everything not in some sort of solid cover/building. The entire game world starts panicking (even NPCs!) to scramble for cover. It gives you enough time to react and find a place to hide, and sometimes add the challenge of having to fight someone for it. It's even balancable by level design by creating less or more shelter locations. It's pretty much a given that every time it happens you'll be faced with a new unique chall
  15. Ok... I'll bite. I think if we have to talk about choice, we need to talk about stealth. I assume we all know why stealth matters for player choice, but just be sure: Stealth creates a playable space that the player has more options in that one where players are forced to fight. But stealth comes with certain caveats that make it an inherently flawed mechanic. For instance, once you break stealth, getting back into a stealth state becomes near impossible, or at the very least time consuming, making things like save-scumming a more attractive choice for players. Most stealth games, perhaps
  16. I honestly didn't intend to start a discussion on this, the point of what a ghost playstyle is at best tangential to my gripes about the game.
  17. EDIT: Accidentally posted too fast. It's not so much a question of using darts or not using darts, it's more a question of considering nonlethal takedowns to still be too much - because really, what is the difference between killing a NPC or knocking them out in-game? The game might register them differently, but on the whole they're essentially the same type of playstyle. Ideally a "ghost" playstyle should be not touching any NPCs (unless they are your objective) at any point. As far as I remember, this was possible in DX:HR and in the first Deus Ex. I even remember playing it like
  18. Right ok, but you had to use sleep darts or knocking people unconscious (as in, nonlethal takedowns) to get through
  19. What i'm referring to is that I got stuck because I choose an initial path that lead me nowhere despite leading to a separate area, then basically closing the door on me once I went in. I get that you did something different, but that's not the point here. The point is getting stuck and having to get out by breaking playstyle in a game that rides on the mantra that every playstyle is possible isn't a situation that should happen. Even in the case that there was one specific solution for this type of playstyle, is almost not enough, because a game like this needs multiple ways to get through ar
  20. There were potential "solutions", but they required me to kill or get spotted, as I wrote above. So yes, maybe it is possible to complete the game with no powers, but in my case I got stuck in an area that I couldn't exit unless I broke my playstyle. A case like that doesn't exactly scream good design.
  21. On a different note, I really tried giving this game a chance... but it's just not working. I attempted it with the "no powers mode" and ended up just being frustrated, because none of the levels seem to be designed with no powers in mind. In addition to that, on the third mission I got stuck and had to restart because the path I had chosen lead to a dead end without powers. When I tried to go back my path was blocked by a guard that I had no way of getting around without either getting spotted or killing him from a range. Both of which aren't the ghost way I would have liked to play the game.
  22. Did you update you graphics driver? I bought and tried the game with and without updating the driver. With the newest one I got an increase of about 15 frames on a 770.
  23. Surprised nobody posted about this yet... It's like metroidvania + a little bit of dark souls + bugs... lots of bugs. As in, real insect bugs, not game bugs. I played through it, gotta say it's pretty enjoyable. Story is pretty good. The only thing bad was that there were a few times where I felt like my inputs were being eaten, but that disappeared after v sync was turned off. Otherwise pretty excellent.
  24. This is exactly what I feel is missing from many modern games. Thinking and being able to formulate a plan, then actually attempting the plan and dealing with the consequences.
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