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WIP in WIP, post your level screenshots!


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Posted

Hi,

this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)

The Textures are ported. So i need someone who can make some high quality textures from the original ones.

de_bahrain_css_80001.jpg

de_bahrain_css_80002.jpg

de_bahrain_css_80003.jpg

de_bahrain_css_80004.jpg

http://michael-z.info/images/cssmaps/ba ... _80005.jpg

http://michael-z.info/images/cssmaps/ba ... _80006.jpg

http://michael-z.info/images/cssmaps/ba ... _80007.jpg

Posted

Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle......

hallwayph4.jpg

roof3ch8.jpg

rooftopca2.jpg

corridornp9.jpg

Posted

Hi,

this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)

The Textures are ported. So i need someone who can make some high quality textures from the original ones.

de_bahrain_css_80001.jpg

de_bahrain_css_80002.jpg

de_bahrain_css_80003.jpg

de_bahrain_css_80004.jpg

http://michael-z.info/images/cssmaps/ba ... _80005.jpg

http://michael-z.info/images/cssmaps/ba ... _80006.jpg

http://michael-z.info/images/cssmaps/ba ... _80007.jpg

you even keep the brushed guns/generators? you could least boost the graphics by more detail and better use of source engines features like displacements and 3d sky.

Posted

Johnc the problem is that we don't have really much to criticize, it's corridors ok, and it seems like well done corridors right. But they are just plain as fuck, i dunno, try adding some fire extinguishers, destroyed wood planks and tiles add card boxes, crates ... The stairs, make them more interesting than that with more fitting textures, and add some variation to the floor textures. You could take example on the hotel level in maxpayne2 it seems to fit what you want to do very well. Just put more work on it goddammit :D

Posted

Oh, yeah, I've got plenty of prefabs to add in, I'm just trying to focus on geometry for now, as well as lighting. Maybe I'll add some handrails and banisters to the stairs. Thanks for the feedback.

Posted

Hey Darth_Brush - that looks f'kin stellar! :)

Looking at it, I can't help but be reminded of Bioshock, which is weird because the setting is completely different. I think this is a) because the game is omnipresent these days or b) because of the choice of colours and the way the scene is lit, with hazy lightbeams shining at big structures in front of a dark/blueish background. Either way, looks really great :)

Posted

Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle......

Your doing fine so far. But keep on adding details to you'r interiors, they look a bit empty, boxes, planks, whatever, use you'r imagination and/or search for references!

Also you'r GI is a bit low, try to make you'r lights to "spread" more around the rooms.

Keep on going.

Posted

fuck no! I couldn't notice anything dull about those shots because the lighting is so nice. Leave the lighting and add lots of damage, tiles coming off the floor, wallpaper streaking off etc

doors with broken parts, shattered etc

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