ifO Posted August 21, 2007 Report Posted August 21, 2007 I usually hate Matrix-esque stuff but that is very nice. Great job on the lighting! Quote
dux Posted August 21, 2007 Report Posted August 21, 2007 Compared to the lighting in your subway map, that is most good! Quote
Psyshokiller Posted August 21, 2007 Report Posted August 21, 2007 Love that slightly purple light. Quote
TermInator525 Posted August 22, 2007 Report Posted August 22, 2007 Hi, this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.) The Textures are ported. So i need someone who can make some high quality textures from the original ones. http://michael-z.info/images/cssmaps/ba ... _80005.jpg http://michael-z.info/images/cssmaps/ba ... _80006.jpg http://michael-z.info/images/cssmaps/ba ... _80007.jpg Quote
JohnC Posted August 22, 2007 Report Posted August 22, 2007 Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle...... Quote
Buddy Posted August 22, 2007 Report Posted August 22, 2007 I was into MaxEd2 but this shoots don't look too good, get some references. Quote
JohnC Posted August 22, 2007 Report Posted August 22, 2007 Oh.... kay. Could you specify some things you think need improvement? Might as well take all the criticism at once, so here's some more..... Quote
hessi Posted August 22, 2007 Report Posted August 22, 2007 Hi, this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.) The Textures are ported. So i need someone who can make some high quality textures from the original ones. http://michael-z.info/images/cssmaps/ba ... _80005.jpg http://michael-z.info/images/cssmaps/ba ... _80006.jpg http://michael-z.info/images/cssmaps/ba ... _80007.jpg you even keep the brushed guns/generators? you could least boost the graphics by more detail and better use of source engines features like displacements and 3d sky. Quote
KoKo5oVaR Posted August 22, 2007 Report Posted August 22, 2007 Johnc the problem is that we don't have really much to criticize, it's corridors ok, and it seems like well done corridors right. But they are just plain as fuck, i dunno, try adding some fire extinguishers, destroyed wood planks and tiles add card boxes, crates ... The stairs, make them more interesting than that with more fitting textures, and add some variation to the floor textures. You could take example on the hotel level in maxpayne2 it seems to fit what you want to do very well. Just put more work on it goddammit Quote
JohnC Posted August 22, 2007 Report Posted August 22, 2007 Oh, yeah, I've got plenty of prefabs to add in, I'm just trying to focus on geometry for now, as well as lighting. Maybe I'll add some handrails and banisters to the stairs. Thanks for the feedback. Quote
FrieChamp Posted August 22, 2007 Report Posted August 22, 2007 Hey Darth_Brush - that looks f'kin stellar! Looking at it, I can't help but be reminded of Bioshock, which is weird because the setting is completely different. I think this is a) because the game is omnipresent these days or b) because of the choice of colours and the way the scene is lit, with hazy lightbeams shining at big structures in front of a dark/blueish background. Either way, looks really great Quote
-HP- Posted August 22, 2007 Report Posted August 22, 2007 Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle...... Your doing fine so far. But keep on adding details to you'r interiors, they look a bit empty, boxes, planks, whatever, use you'r imagination and/or search for references! Also you'r GI is a bit low, try to make you'r lights to "spread" more around the rooms. Keep on going. Quote
Rick_D Posted August 22, 2007 Report Posted August 22, 2007 fuck no! I couldn't notice anything dull about those shots because the lighting is so nice. Leave the lighting and add lots of damage, tiles coming off the floor, wallpaper streaking off etc doors with broken parts, shattered etc Quote
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