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hessi

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Everything posted by hessi

  1. Hessi told me that one
  2. 3 years ago i made my own version of the old mapcore logo using vector graphics. www.thomashess.net/exchange/junk/mapcore_tshirt.ai i even printed it on a tshirt maybe some folks around here can use it.
  3. i made a few videos on modeling and texturing a tree. this might be a good addition to this thread as well: http://www.thomashess.net/?tag=tutorials
  4. marshall ms2 mini amp sony KDL-24EX320 (my old monitor died )
  5. "rent-a-turtle"... i can smellz business!
  6. i have purchased this thing as well for my mother (16GB wifi). i am sick of fixing her computer when all she does is writing emails, surfing the web and taking photos with her camera. perfect device for non-tech people
  7. i meant the first screenshot. there is so much transparency overlaying that it makes it hard to figure out the perspective. but please don't take me too serious. maybe that is just me and the fact, that i am looking at a still image. btw: you don't need textures on those objects. simplicity is much more appropriate in your use case!
  8. nice going, but judging from the screenshots it seems hard to recognize the perspective of the object. maybe you should work on the material. but probably the animation/movement will fix it.
  9. since you are talking of unixoid target systems i would go for some open source software instead of proprietary stuff. i once worked with openscenegraph which has a good set of features. check it out: http://www.openscenegraph.org/projects/osg the rendering is based on opengl and it supports many different unix systems. probably much more fitting your case than the unreal engine (which is clearly targeted for game development and not pure visualisation).
  10. func_detail the hell out of your map! serious! use them a lot. if you want to cut out a window in a building: make the wall a func_detail. just beause it bares the name detail, doesnt mean you should only use it for small pieces. but remember: func_detail does not block visibility and hence it can reduce can reduce compile time drastically.
  11. that radio tower was destructable so it would build a ramp up the dunes! actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now.
  12. actually that was the movie i had in mind (good one i might add when it comes to style)
  13. skycaptain i think coming up with a good name is really hard. it's not like getting a baby where you can open up a name dictionary and just browse through. edit: probably you can look up some latin or greece words for things you associate with this sky / pirate setting and make up something truly original.
  14. this one for me (actually it is a year 2008 model, so i hope, that the store still can find one for me) and this one for my girlfriend('s birthday): summer is about to arrive here
  15. lol, that should stand below my username: "angry wikipedia"
  16. i am sick of getting asked the same questions about this lightmap hack over and over, so here is a "tutorial" on how this shit works. though it was warby's idea, but i think he didnt write it down somewhere. feel free to hotlink this image or reference it when needed:
  17. in regard to the lightmapping issue on models: check out how warby lightmappified my cathedral model for dod_kolsch. it has a lightmap as its primary diffuse texture and a detailmap which in reality was the traditional diffuse map. it works quite well. for more information you should download and decompile the map. then you can figure out, how it was done!
  18. Nice video! Any special reason for this? Or did you just feel like bringing your camera that afternoon? thanks! well i did carry my camera around with me and i was hoping it would be a great day (which it was). so why not record some footage. sadly my memory card was full shortly after the ice cream scene. we went to the altstadt as well and had a coffee in the evening sun.
  19. if you think it would be that easy then make the script and paste it to this thread. (the wait command is plain shit.)
  20. video extravaganza: i am in this video a few times.
  21. actually no, because several commands will be executed asynchronous, but here they have to be in order. i remember that from the old days
  22. back in my days reloadallmaterials failed by producing several errors. the changelevel workaround was the way to go.
  23. rats maps make me remind the good old days. so i already like this one! i see lots of nice custom content in here. very great work!
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