Bunglo Posted December 30, 2021 Report Posted December 30, 2021 I could have sworn they had the matrix tech demo available for download off of Epic Games Launcher like a week or two ago? I can't find it now, am I going insane? Quote
-HP- Posted December 30, 2021 Report Posted December 30, 2021 Anyone know why that is? Feels kinda arbitrary Quote
Buddy Posted December 30, 2021 Report Posted December 30, 2021 3 hours ago, -HP- said: Anyone know why that is? Feels kinda arbitrary They want to release it with the UE5 1.0 Quote
AlexM Posted December 30, 2021 Report Posted December 30, 2021 9 hours ago, -HP- said: Anyone know why that is? Feels kinda arbitrary Some UE features are built around the console gen 9 minspec (nanite) so they probably wanted to show they could actually hit the minspec and put all their effort there. Zarsky, FMPONE and blackdog 3 Quote
FMPONE Posted December 30, 2021 Report Posted December 30, 2021 I'm more interested in that Matrix demo than the shitty movie, that's for sure Quote
blackdog Posted December 31, 2021 Report Posted December 31, 2021 Artstation training is now free. Earlier this year Epic acquired this platform as well. El Moroes and -HP- 2 Quote
will2k Posted January 12, 2022 Report Posted January 12, 2022 With UE5, the boundaries between real and CG are becoming pretty slim Beck, Lizard, Zarsky and 3 others 6 Quote
FMPONE Posted January 12, 2022 Report Posted January 12, 2022 2 hours ago, will2k said: With UE5, the boundaries between real and CG are becoming pretty slim I feel like we are one Unreal Engine away from photorealism, based on these screenshots. They’re close but you can still tell it’s computer generated will2k 1 Quote
Beck Posted January 12, 2022 Report Posted January 12, 2022 Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!" Zarsky, will2k and blackdog 3 Quote
will2k Posted January 12, 2022 Report Posted January 12, 2022 3 hours ago, FMPONE said: I feel like we are one Unreal Engine away from photorealism, based on these screenshots. They’re close but you can still tell it’s computer generated Unreal Engine 5.5 patch notes: -added photorealism, based on feedback and request from fmpone But joking aside, I fully agree and that's why I wrote the boundaries are getting slim but not gone completely; a trained eye can still see it's computer generated but it's becoming more difficult to discern with each engine update 1 hour ago, Beck said: Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!" I remembered your post last time about pre-2010 gaming era nostalgia and I'm noticing this awful trend now for most games, where the graphics nowadays are getting photorealistic but the games themselves are getting dumber and too mainstream/simplistic. Couple of days ago I watched a video comparing Far Cry 2 from 2007 to Far Cry 5 from 2018, and my goodness, FC2 blows FC5 straight out of the water. FC5 is a bit prettier in the graphics department but that's about it; FC2 is leaps and bound ahead in all other fields. You can easily feel the cringe seeing the parts where FC5 treats the player like an idiot who needs constant handholding and dumbing things down. Mr.Yeah!, ZZZ and Zarsky 3 Quote
Serialmapper Posted January 12, 2022 Report Posted January 12, 2022 (edited) With rocks, buildings and other lifeless objects they may get away with the photorealism, but with the vegetation, animals and humans i am more pesimistic that they will get out of the uncanny valley any time soon, especially if they are animated. The human brain is hardwired to detect every subtle detail that exist in the makeup of every living being. So good luck cheating that. Edited January 12, 2022 by Serialmapper Zarsky and blackdog 2 Quote
Zarsky Posted January 12, 2022 Author Report Posted January 12, 2022 Looking forward to MetaAnimals next. Quote
will2k Posted January 13, 2022 Report Posted January 13, 2022 19 hours ago, Zarsky said: Looking forward to MetaAnimals next. Serialmapper, Zarsky and Lizard 3 Quote
FMPONE Posted January 14, 2022 Report Posted January 14, 2022 On 1/12/2022 at 12:21 PM, will2k said: Unreal Engine 5.5 patch notes: -added photorealism, based on feedback and request from fmpone But joking aside, I fully agree and that's why I wrote the boundaries are getting slim but not gone completely; a trained eye can still see it's computer generated but it's becoming more difficult to discern with each engine update I remembered your post last time about pre-2010 gaming era nostalgia and I'm noticing this awful trend now for most games, where the graphics nowadays are getting photorealistic but the games themselves are getting dumber and too mainstream/simplistic. Couple of days ago I watched a video comparing Far Cry 2 from 2007 to Far Cry 5 from 2018, and my goodness, FC2 blows FC5 straight out of the water. FC5 is a bit prettier in the graphics department but that's about it; FC2 is leaps and bound ahead in all other fields. You can easily feel the cringe seeing the parts where FC5 treats the player like an idiot who needs constant handholding and dumbing things down. I think the little light scattering across the incredibly detailed geometry is what seems really promising from a photorealism standpoint. The fucking scary thing is, to be photorealistic, it still seems about half as detailed as it would need to be. Photorealism feels *close* in 2022, like. We're almost there... Looking at this shot for example, parts feel photoreal and other parts feel like a phony mess asset quality almost seems to differ in the shots, I find this whole rock set pretty unconvincing -HP- 1 Quote
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