Puddy Posted September 8, 2016 Report Posted September 8, 2016 January 5th 2018 Update: THE MAP IS NOW RELEASED (post here) http://steamcommunity.com/sharedfiles/filedetails/?id=1258599704 OLD POST: Hey guys! As a lot of you already know, I'm working on bringing CS_AGENCY into the world of bomb defusal (and I have for quite some time...). The only problem is that I've basically made a new map instead so I'm gonna rename this at a later stage. The theme is a corporate campus (think Googleplex / facebook HQ). I'll try to get art assistance to help me prettify it soon. The map will be playtested tonight (September 8th) on the public playtesting server (10vs10)! Everything is mockup only right now, but I thought I'd share some screens anyway and use this thread to share progress, vent about shit and get your juicy feedback. Main entrance, T spawn A site (pillars beneath the HQ) B site (server room) Mid maxlevelboi, Smileytopin, SirK and 37 others 40 Quote
FMPONE Posted September 9, 2016 Report Posted September 9, 2016 Very exciting dude, wish you the best with this one Logic and Puddy 2 Quote
Vaya Posted September 9, 2016 Report Posted September 9, 2016 Quote vent about shit Can I vent about vents? Radu, SirK, blackdog and 6 others 9 Quote
Thurnip Posted September 10, 2016 Report Posted September 10, 2016 haha you could add those pool tables, snacks machines and slider, from one floor to another (not usable by players), you know, to look a COOL and young office Puddy and FMPONE 2 Quote
ics Posted September 10, 2016 Report Posted September 10, 2016 Best of luck with the map. Just make it different by name as you already had plans for so people can identify it being separate from the cs version. Puddy 1 Quote
General Vivi Posted September 10, 2016 Report Posted September 10, 2016 Looking nice pud! I like the catwalk change you made to mid. Puddy 1 Quote
Puddy Posted September 10, 2016 Author Report Posted September 10, 2016 STATUS ALERT We had a 5on5 competitive test earlier tonight and it went well I'd say. There'll always be minor things that need tweaking but the overall structure is "there" now. Friggin' finally I say. I had a look back at some of the older versions and man, oh man, is some stuff embarrassing. To begin with, we've playtested 25 versions. 25. Jesus christ. And some of my earlier design choices make me cringe now. I think a big part of the problem was that I was trying to balance new stuff with the agency legacy, wanting to stay true to the original map etc. When I abandoned that and just said fuck it, it's a new map, things went a lot smoother. In the name of science, here's a side-by-side overview shot of the first playable version (December 2014) and the current version (September 2016). Lizard, will2k, Bevster and 23 others 26 Quote
Oliver Posted September 11, 2016 Report Posted September 11, 2016 Loved cs_agency, i'm looking forward to see more from you. Puddy 1 Quote
laminutederire Posted September 14, 2016 Report Posted September 14, 2016 @Puddy will there be a public download link available soon? I think a bunch of people who haven't playtested it would be interested in enjoying the map even in its unfinished stages. Quote
Puddy Posted September 14, 2016 Author Report Posted September 14, 2016 12 minutes ago, laminutederire said: @Puddy will there be a public download link available soon? I think a bunch of people who haven't playtested it would be interested in enjoying the map even in its unfinished stages. Feel free to run around! https://drive.google.com/file/d/0BxQPUZnFd-S9Qk5mdW14alZWOGc/view?usp=sharing laminutederire, spa and esspho 3 Quote
laminutederire Posted September 14, 2016 Report Posted September 14, 2016 6 hours ago, Puddy said: Feel free to run around! https://drive.google.com/file/d/0BxQPUZnFd-S9Qk5mdW14alZWOGc/view?usp=sharing Thanks ! Will do that tomorrow for sure Quote
catfood Posted September 15, 2016 Report Posted September 15, 2016 I remember playtesting de_agency waaayy back and thought it played pretty well at the time. really curious wich direction you went with the map and and how these changes will impact gameplay i hope i can find some spare time this weekend to wander around the new layout blackdog, Puddy and El_Exodus 3 Quote
blackdog Posted September 16, 2016 Report Posted September 16, 2016 On 08/09/2016 at 4:22 PM, Puddy said: The theme is a corporate campus (think Googleplex / facebook HQ). I'll try to get art assistance to help me prettify it soon. Oh no, I can shelve my project since I wanted to do exactly that kind of theme Quote
Puddy Posted October 5, 2016 Author Report Posted October 5, 2016 Time for a little update in order to maintain some momentum! I am currently gathering refs and planning for the art! I also decided to rebuild the entire level (with same dimensions etc) with new brushwork. I do this for two reasons: firstly, since the map has changed so much, a lot of brushwork is very messy and hard to work with. Secondly, it's to create more of a blank canvas for the art and make it easier to make changes without having to move a lot of temp detailing and bits and bobs. Harry Godden, SPY_JOHN, Lizard and 11 others 14 Quote
Yanzl Posted March 14, 2017 Report Posted March 14, 2017 Update! Here's how it looks now: RivFader, Puddy, Vaya and 41 others 44 Quote
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