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Oliver

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  • Content Count

    50
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  • Last visited

  • Days Won

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Oliver last won the day on December 16 2018

Oliver had the most liked content!

About Oliver

  • Rank
    Regular

Profile Information

  • Real Name
    Oliver HÃ¥ndlykken
  • Employer
    Freelancer
  • Job
    3D Artist
  • Location
    Oslo, Norway

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1,675 profile views
  1. Even if the ship has an overall gray texture, or is unfinished does not mean it has no visual presentation. In fact, the composition is so strong, the theme so unique that they can easily carry the map on the visual categories. I would assume this map scored very high on Theme and Visual Presentation (40-50 points), and also I wouldn't be surprised if the judges found the gameplay to be somewhat fun and the polish to be acceptable (maybe an average score of 13 for both those categories). Graveyard then probably scored between 66-76 points which for top 10 is likely I would say. Tynnyri, you should be really excited that a mapper didn't make another "mirage clone" but instead you choose to focus your attention on a splinter in someones project instead of the whole scope.
  2. Great to see youtubers covering this contest, it will help all the mappers getting more feedback
  3. More detail passes are coming in the future This is the "pencils down" version
  4. Ceiling is a little bit sparse. Tip: Maybe try and flip the image vertically and you'll notice it better
  5. Map looks dope, good luck to you all
  6. Oliver

    [CS:GO] de_Iris

    Thanks for the feedback, we will look into it
  7. Oliver

    [CS:GO] de_Iris

    Finally the day has come. We released Iris! Thanks to Mapcore for feedback and support https://steamcommunity.com/sharedfiles/filedetails/?id=1591780701
  8. Oliver

    [CS:GO] de_Iris

    Okay here is some progress from bombsite B. The site take place on an auto salvage yard at the edge of town. This place is a haven for old relics and bits and pieces from the past. We are a good ways into the second art pass and the architecture is getting more finalized. There is still polish and lighting work to be done at the site, but for now we are happy to move on to other parts of the map. Our goal visually is to capture the feeling of an old town with its charm and history. The logo for the auto salvage company.
  9. Oliver

    [CS:GO] de_Iris

    Today @BubkeZ and me are celebrating finishing the first art pass for de_iris. That means we have mapped out all our ideas for locations and buildings, and making sense of the environment. We don't want to show off too much yet. Our workflow is rather loose, so ideas are constantly changing. Art pass 2 will focus on solidifying ideas and tie together the theme better. For the sake of experimenting and trying out ideas, we have left the polish on some of the models. The map will look more presentable after the next art pass. So far I have made 62 unique models for the map, and we have designed almost 15 fictional brand names and businesses for de_iris. The iron is hot! Here's a sneak preview from one of the locations in Middle. Oops, how did this manage to get here?? We don't want to spoil the fun yet...!
  10. Oliver

    [CS:GO] de_Iris

    This is an update on what we are up to An Ice cream shop has just arrived on the map, and will be a nice set piece in Mid. A large sign on the outside only adds to the charm
  11. Oliver

    [CS:GO] de_Iris

    The map will essentially work as a time capsule
  12. Oliver

    [CS:GO] de_Iris

    Hey Mapcore. I'm working with @BubkeZ on a new project. goo.gl/zx6Z1h We are making a new competitive bomb/defusal map, that takes place in a charming small town somewhere in the US of A. The map features a lot of traditional american exterior elements and takes inspiration from the 1950s. We are still looking for feedback on the layout. Feel free to test it out and leave feedback on it! --- @BubkeZ is responsible for the layout and gameplay, and also is contributing to the design process. I'm responsible for producing all the art, so props, textures and the map composition. @BubkeZ's vision with this map is to create a fast-paced competitive bomb/defusal map with an open skybox, which creates interesting gameplay with its verticality. When it comes to the visual design, we wanted to capture the feeling of a typical american small town. To keep the theme fresh and interesting, I had the idea to ground the map in the 50s. So the map will have a Diner, an auto service shop, an Ice Cream bar and lots of different types of establishments that you can find in a small town. The map is in its early stages still, but we are making a lot of progress by the day. We will update you here when we have something new to show, so stay tuned! We are going to post more screens and behind-the-scenes stuff on this thread later this week!
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