ElectroSheep Posted September 7, 2014 Report Share Posted September 7, 2014 Hi guys, A few months ago, we tested de_highlands several times on the mapcore playtest. Now we want to share some progress even if we are far from the end. It's a defuse map setted in Scotland and we want to make a beta version as soon as we can. leplubodeslapin, DrywallDreams, Mazy and 50 others 53 Quote Link to comment Share on other sites More sharing options...
SirK Posted September 7, 2014 Report Share Posted September 7, 2014 AWESOME! I remember playin the map in its early days It turned out great! What layout changes did you made after the playtests? I remember some areas where flawed, but cant remember which Quote Link to comment Share on other sites More sharing options...
Deh0lise Posted September 7, 2014 Report Share Posted September 7, 2014 Looks great! I missed the playtest... are you thinking about making another one soon? Quote Link to comment Share on other sites More sharing options...
PaulH Posted September 7, 2014 Report Share Posted September 7, 2014 Awesome, I really like the theme of this, looks very quaint TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
text_fish Posted September 7, 2014 Report Share Posted September 7, 2014 Beautiful. TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
Pampers Posted September 7, 2014 Report Share Posted September 7, 2014 Love it! TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
Hlynur Posted September 7, 2014 Report Share Posted September 7, 2014 Looks great! TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
ShockaPop Posted September 8, 2014 Report Share Posted September 8, 2014 Oh man, that looks amazing! TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
Drakeee Posted September 8, 2014 Report Share Posted September 8, 2014 Are the T's very close to B? judging from the screenshot lol TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
Minos Posted September 8, 2014 Report Share Posted September 8, 2014 Nice! Lighting looks a bit washed out and artificial though... could be the exposure settings TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
catfood Posted September 8, 2014 Report Share Posted September 8, 2014 sweeettt! nailed the setting already Quote Link to comment Share on other sites More sharing options...
Mazy Posted September 8, 2014 Report Share Posted September 8, 2014 Fucking swank lads! Oh and I remember being teeeeerrrriiiiiibbble at this map D: Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted September 8, 2014 Report Share Posted September 8, 2014 (edited) Are the T's very close to B? judging from the screenshot lol Id guess T's can only go under it from the start (see how there is a sub level under the church on the map?) Also sweet map so far bro! Edited September 8, 2014 by JeanPaul Quote Link to comment Share on other sites More sharing options...
holiestcows Posted September 8, 2014 Report Share Posted September 8, 2014 I can tell already from the screen shots the layout and flow of the map have improved a lot since testing, great job! I look forward to the next play test. Quote Link to comment Share on other sites More sharing options...
will2k Posted September 8, 2014 Report Share Posted September 8, 2014 Brilliant work reminds a bit of de_celtic for CS 1.3 I agree with Minos about over-exposure and colors being washed out; you could try using warmer and less bright color correction like the one in aztec or train or reduce max exposure a tad in the tonemap controler. In any case, awesome work so far; keep it up and looking forward to the final release Quote Link to comment Share on other sites More sharing options...
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