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PaulH

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Everything posted by PaulH

  1. I mean, it's a childish thing to do, but I'm still surprised by the 'epically pwned' nonsense
  2. Can't say I spent a lot of time gaming this year, it didn't feel like there were many huge releases to get stuck into, not until later in the year anyway. I played a lot of Warzone, which I enjoyed, then played TLOU2 which I didn't, so much. AC Valhalla was ok - far too long though. I'd give my GOTY to Cyberpunk, really enjoyed it despite the bugs.
  3. Surely if anyone can finally make another good bond game (after Goldeneye) it's these guys with this engine. If they stick to the subterfuge and the hiding-in-plain-sight of the Hitman series, but with bond's gadgets, it could be class. I just hope they don't feel the need to put in an awkward driving section.
  4. I was all about the 360 but then switched to PS4 for last gen, this time around am switching back to Xbox for the Series X (as I don't need to pay for Gamepass Ultimate but would have to buy a PS Plus subscription). I will get both though, probably just not going to get a PS5 until later next year when some of the big exclusives start to come out (Horizon ZD maybe), and it should be cheaper by that time. It's strange that neither console has any big hitters in terms of exclusives for launch, but am looking forward to playing Valhalla next week and COD the following weekend, and might also pick
  5. Was great to finally be able to officially announce the development of Fable during the showcase Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead!
  6. No one likes the design? I think it looks pretty smart, though I agree it seems too big.
  7. Love the theme for this, my wife and I had a wedding ceremony in Istanbul wedding last year and we went to Cappadocia for a few days after, lovely place. Looks like you're doing it justice!
  8. This was a cool level, it was a shame they attached such terrible music to it though
  9. Hey guys, more Level Design positions available on our RPG project! Looking for people of all experience levels. Here's the summary, let me know if you have any questions, or apply here! Playground Games is looking for a Level Designer to join our RPG team. As a member of the design team on a AAA title, you’ll take responsibility for large sections of the game's level design. You will be a part of the level design team on our open-world action RPG AAA title. You will work closely with narrative, environment art and quest design to develop the vision of open-world environments. You wi
  10. I don't disagree with you. I was just pointing out that learning 3D Max can still be beneficial and not a complete waste of time, from the perspective of a level designer working in the industry, on an open-world game, and using it professionally. When it comes to learning level design there's definitely many ways to approach it and many tools that are valid.
  11. Sure, it's still by no means a requirement for many places of work I would think, but definitely doesn't hurt to have working knowledge of it. Your original question is of interest to me too. When I was learning I too used Hammer/Worldcraft and early versions of Unreal to create levels for things like HL2, Unreal Tournament and the SWAT series, but I found myself wondering recently what games people use to learn nowadays. Seems like CSGO is still an option, but what else...
  12. Not currently no. Our level design job role description specifies that the user will be working with Max so we expect applicants to have knowledge of modelling programs.
  13. Not entirely true HP! I started working in the industry making racing games, and purely using 3DS Max to design /whitebox the tracks (this is still the case at both Codemasters and Playground Games on their racing projects). At Crytek I was using CryEngine to make multiplayer maps, but it helped to know 3DS Max to add my own models to some of my whiteboxes (granted, it wasn't as beneficial during some of the projects in this period). Same thing when it came to whiteboxing in Unreal for the projects I was involved in before moving to Playground Games. Here at PG, I again currently use 3DS Max a
  14. It's still a 20-30 hour game depending on how much time you want to invest in side content. But more manageable than some other RPG's sure
  15. There's no voting this time round, so the maps are just based on server rotation, which unfortunately seems a bit broken. Though saying that I am aware about the removal of the night-time maps so I understand why I'm not seeing those, it's just the few others that hardly ever come up that's strange. In my experience it's a common issue with COD titles at launch, though not understandable why it continues to be a problem. I read the night maps will be introduced (or maybe already have been) as a separate playlist, due to them requiring bespoke equipment. Though why they can't exist along
  16. I have to say that I agree with quite a few of the points raised in Blackdog's video. The maps don't seem to support my typical play-style (run and gun) and I've found myself having to revert to camping just to get some kills, mostly because it's what everyone else is doing. Also it's entirely possible for your team to get trapped in their own spawn area on a number of the maps. It's a difference between the Infinity Ward and Treyarch approaches to map design that I've noticed over the years, and always found myself favouring the more expansive environments that the Black Ops series provided.
  17. Totally get that, think as we get older we're all in the same boat. Most of my game time is limited to my lunch breaks at work nowadays!
  18. I don't think comparing COD to FIFA is accurate or fair. Sure, mechanically it's similar to many games you've played before (in the series and out of it), but then what games aren't these days? You might not end up playing any game if you feel that way. I take it you guys have zero interest in The Outer Worlds because it's similar to Fallout? This COD has an interesting and well made single player component, and if you like first person shooters in general you should enjoy this. The multiplayer is also something I'm having fun with, probably because it's similar to the call of duties that were
  19. Well you're missing out But hey have fun with the stapler
  20. Anyone playing this? I thought the single player campaign was the best it's been for many years. Nothing too 'out there' within it but back to basics in a good way, and the visuals and effects are outstanding on PS4 Pro. Multiplayer is good fun so far as well, if a bit orientated towards camping, and the map rotation seems broken (with only 4 or 5 of the maps ever coming up in TDM, there's a fair few I've yet to play)
  21. Hey guys, level design positions are now open on the open world RPG project, apply below! http://jobs.jobvite.com/careers/playground-games/job/o16gbfwi?__jvst=Employee&__jvsd=s0jiPhwc&__jvsc=LinkedIn&bid=nNfQ2Mwb
  22. Played about an hour or so as well, got to the first boss fight (little bit of a difficulty spike). It's all very intriguing and I'm interested in playing more, and seeing if the Oldest House can sustain a full playthrough without becoming a little one-note (will be interesting to see if/how they mix it up later on).
  23. One of the best perks of this job - free games! My copy landed on my desk this morning, can't wait to check it out
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