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JeanPaul last won the day on December 26 2017

JeanPaul had the most liked content!

About JeanPaul

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  1. JeanPaul

    Black Mesa Source

    @laminutederire Quote form our resident shader guy Chetan in response to your question:
  2. JeanPaul

    Black Mesa Source

    I am sure they would totally be down to help. I wouldnt be able to explain it in the slightest and I am sure it would require more than a forum post to get the ideas across. Im not sure how public or readily available their contact information is but if you need it just pm me.
  3. JeanPaul

    Black Mesa Source

    Black mesa update! http://steamcommunity.com/games/362890/announcements/detail/1594703306631918308 Its an engine release so our future xen and interloper maps are as bug free and playable as possible. While this quote here doesnt include everything - its the main things I figured mapcore guys would be excited about. The new dynamic lighting stuff is really intense and honestly opens up source to a whole new realms and genres of level design. (our dlights work through alpha textures as well) If you havent seen an ingame example of image based ambient lighting I suggest you give it a shot - the difference from stock ambient is immense. One last thing I would like to note for anyone potentially doing a single player project: the doubled displcement limit is a WAY bigger deal than you think. In fact the entire concept behind one of the xen maps I designed wouldnt even be remotely possible with the previous limit. The doubled limit was one of the most important things to happen to our maps - and here is the crazy part - it took one programmer less than a minute to change and has not a single bad effect in our game so far. Makes you think why the original limit exists in the first place Woot!
  4. JeanPaul

    Black Mesa Source

    Dont forget about our pretty massive dynamic lighting update Whole post
  5. JeanPaul

    Black Mesa Source

    Hey you thought our work was Valve's, I take that as a compliment Its a lot of work dawg! I mean even getting the game from mod to steam release was an incredible amount of code. Almost disturbing how much actually. Our official statment for release atm is summer 2017. We are definitely pushing all out to keep it that timeframe.
  6. JeanPaul

    Black Mesa Source

    This pic is actually of a completely original location - we are saving the really organic and juicy strange shit for later Also dont worry we arent throwing the original completely out, there will be loads of visually recognizable parts. idk is it?!
  7. JeanPaul

    Black Mesa Source

    Hey guys How about a lil xen
  8. JeanPaul

    My first attempt at street photography

    98% of the people that notice just ignore me and go about their day. People are a lot more apethetic to photographs than you think. Reading the situation is a huge help as well. There have been plenty of times where I didnt take a photograph because it didnt feel right.
  9. JeanPaul

    My first attempt at street photography

    I agree wholeheartedly, limits are very important. I limit myself in other ways (35mm prime lens, no cropping, landscape orientation only) I have found these limitations, especially, the 35mm prime lens, to vastly improve my photography. However, candid shots vs asking permission isnt about limitations, its just a different style of photography. Thanks breh. I spent a lot of time looking for these colors and making sure each image has a strong sense of color so its nice to see someone notice
  10. JeanPaul

    My first attempt at street photography

    Actually this is wrong. Money is irrelevant when it comes to permission. Images taken in a public space are free use in pretty much anything thats not a commercial advertisement. You are only the creepy photographer if you act like a creepy photographer. If the subject notices you, just smile and 99.99% of the time its not an issue at all. Simply shooting candidly doesnt make you creepy by default. I think you might be a little confused here. All of these images were taken with a 35mm lens which means I have to be pretty damn close to get these images. That first shot of the guy near the orange wall was taken three and a half feet from him. In fact the second after that image was taken he noticed the camera. If he had a problem with me taking his image, he would have told me Thats exactly what street photography is though. Its a capture of people going about their lives. I think you might be taking this "candid" term a little too literally. When I say candid, I dont mean im creepily hiding places to capture private moments of people from a distance. It means im taking a picture without them noticing. (sometimes right as they notice) This doesnt mean im hiding, it just means their attention is elsewhere. I mean that image of the guy in the red jumpsuit was taken in times square in the middle of the day. I just managed to time it right so the image wasnt filled with 10-15 tourists.
  11. JeanPaul

    My first attempt at street photography

    I disagree entirely here. Once you ask permission to take an image it is an entirely different image. The image is also, in my opinion, usually not as interesting. Thats the problem though. Even the most charming of photographers will still be taking an image of someone posing for a camera once permission is requested. The dynamic has switched from a person going about their day acting as if they normally would to "im posing for a camera now". Most definitely What makes you say this? Its not really about how I feel about photographing more as it is about the final result. Asking vs finding has a massive difference in the style of the final image. Thanks!
  12. JeanPaul

    My first attempt at street photography

    A majority of my time I've taken seriously as a photographer has been spent setting up shots using models where I can communicate with the subject and direct as I need. However, the next big artistic step I need to take in order to continue/improve in that genre is a big one therefore I wanted to try something new to get myself shooting again before I made this step. About two years ago I was in a situation that had me living within an hour train ride to NYC for a few months so I decided to dedicate a few of those days to exploring NYC with my camera. I already knew a little bit about street photography when it came to the general idea behind the concept as a whole but I had never actually gone out and tried it. So, I went out on the streets of Manhattan and just started shooting whatever I found interesting. I purposely tried all the various ways to capture a street image (candid, ask permission, wait in one spot for a while, etc) and quickly realized how large of an impact the events leading to the creation of a photograph have on the photograph itself. In those few days I managed to capture about 2-3 "good" images but I noticed something a little different about my emotional response when I captured a good street photograph. It had a little more magic - a stronger sense of awe. It was as if I had captured something impossible to both predict and recreate. Being drawn to this feeling, I decided to try a street project. Before embarking any further into this idea I spent a lot of time researching street photography. It didnt take long to notice the large amount of morality and ethics in this genre but this was something that clicked with me as I consider myself a bit of a photo purist in certain aspects of photography. (Landscape orientation only, 35mm lens only, no cropping ever) I wanted to create a set of rules to follow for this project and since I already developed a little bit of style to my photographs over the years, I wanted to put my own spin on it as well: Canon 5d Mark III with 35mm f/1.4. 1. Candid only. Ask for forgiveness, not permission. 2. No homeless or buskers 3. Interact with the subject as little as possible (no interaction highly preferred) prior to the image capture. 4. Really low aperture (this one gets a lot of hate in the street community). This first project is entirely shot at f/1.8. Dates and locations for this project: Entire month of August 2015 - NYC Two weeks in October 2015 - Los Angeles Two weeks in November - Seattle So without further ado, my first attempt at street: (just scroll down to scroll sideways - the site needs work, I know) Anthelion While I would prefer you view the work on my website (dark background for better contrast, horizontal alignment, and larger viewable image) I'll also post the images here: I definitely have an interest in continuing street photography but im not sure what to do next. Experimenting with new cameras would be intersting as being candid with a 5d mark 3 and 35mm lens is pretty difficult. If there is any interest I can write out my experiences in each city with their similarities and differences to each other.
  13. JeanPaul

    Black Mesa Source

    http://www.blackmesagame.com/bms_presskit.pdf Working on it!
  14. JeanPaul

    de_raid [csgo wip]

  15. JeanPaul

    [CS:GO SDK] Smoothing groups not working properly?

    Smoothing groups only work on faces that are connected in a 45 degrees angle or less. Also how does your geometry look from above? because I tried it out myself like so: obviously with smoothing groups on all the rounded corners, but I ran into another problem when I made the top left corner as you can see here: the solution i found is pretty impractical and weird but the corner you can see in the lower left corner is working correctly, as you can see here: You are right, smoothing only works on 45 degrees or greater. However, this issue you are having here isnt smoothing groups, its overlapping lightmaps. If you have an arch that sits flat against a wall like that the surface behind it has to be nodraw or else you get those gross vertical line shadows. Also dont forget to compile with -smooth 45. I dont think smoothing groups work unless you specifically compile for them. (I could be wrong on that last bit) Also that curved bit on the right could be made with one solid.