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PaulH last won the day on July 17 2018

PaulH had the most liked content!


About PaulH

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  • Real Name
    Paul Haynes
  • Employer
    Playground Games
  • Job
    Senior Level Designer (II)

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  1. PaulH

    Rage 2

    It's a slightly strange inclusion as I suppose it only appeals to those in the UK who know who Danny Dyer is (are films like the Football Factory popular abroad?). Anyway, kind of amusing
  2. PaulH

    Battlefield V

    Actually looking forward to this one, will pick it up in a couple of months or so as am enjoying Apex still. I didn't get BFV originally but only because I had so much else to play and it seemed worth waiting for it to be patched.
  3. PaulH


    Looks great Vivi!
  4. Apparently though, unfortunately for Bioware, this was actually in development for about a year and a half before Destiny even came out. I can imagine they probably took some inspiration from it anyway.
  5. PaulH

    Apex Legends

    I love Blackout (and still play it) but the fact that I now find it a bit clunky is a testament to how well designed and streamlined this game is. Simply having attachments added to weapons automatically (and switched when weapons are swapped) makes a huge difference (compared to sitting in the inventory in Blackout, removing attachments and re-attaching manually). Also picking things up while running past without having to hold a button (on console). The little things really do add up.
  6. PaulH

    Red Dead Redemption 2

    I stopped playing with the radar off by the way, the game just doesn't properly accommodate for it. There's not enough direction given to the player to be able to tell where to go without it, and I got frustrated with going down the wrong paths at crossroads before the NPC with me would say "are you sure this is the right way?" and I'd have to turn around (which takes ages in a carriage). Also they constantly ask you to get behind "the rock" or "go to the vantage point" and there's literally no way to tell which rock or pillar you're supposed to hide behind without the map active. The game is just too rigidly scripted to make this more immersive than frustrating unfortunately.
  7. PaulH

    Red Dead Redemption 2

    At the moment I'm playing with it all totally off. It's actually quite nice. I feel more rewarded for figuring things out and it's teaching me to pay more attention. I realise it makes things slow but it's a pretty slow game anyway so I thought why not double down
  8. PaulH

    Red Dead Redemption 2

    I feel like this article summaries my thoughts on this game quite well actually: https://www.patreon.com/posts/thoughts-on-red-22570692. I wouldn't say I find it to be a disappointment at all, but I do feel like I was expecting something a bit more from it. I haven't finished it though, still a long way to go and have been enjoying it more now that I'm spending time outside of the quests (as with the guy in the article) and playing with the radar off as well, which can get a bit tricky but does help with world immersion.
  9. PaulH

    Level Design 'Side Hustles'

    Great information, thanks mate. I think I've come up with a couple of ideas, I'll get the ball rolling on them and check back in should they become successful. The LD principles book is something I was thinking about previously actually as I've been digging into a lot of that at work recently and it definitely interests me, it's just a case of figuring out the right angle for it and knowing that there's enough of a market for it (level design is still relatively niche I guess). Might be fun to work on regardless though.
  10. PaulH

    Level Design 'Side Hustles'

    I'm going to take this as a no then
  11. Hi all So I've moved house and moved job and found myself with some free time on my hands and an urge to do something more productive with it. I really miss the days of mapping (outside of work) so that's an option, and ideally I'm looking for a transfer my skills into something that I might profit from, just for some extra cash on the side (for my house and wedding etc). Has anyone been successful in transferring level design skills to profitable side projects (outside of professional work), and if so what did you end up doing? (Anyone looked into books for example?). I don't want to get into a full on mod project ideally either as I want to be my own boss in terms of time spent on something in case there are periods where i cant work on it. Maybe I'm asking for the moon on a stick eh I think I'm out of touch with mapping in general too, so profit aside what do people even map for now? Is it still just CSGO? And maybe UT? Cheers!
  12. Hi guys Playground Games has a couple of Level Design positions available - one is for a Principal Level Designer on our new open world RPG title. The role would be one of owning the macro level vision of the world layout and focusing on high-level open world composition. There's also a Level Designer position available on the Forza Horizon team (details aren't on the website yet as this has just come up). The company is great with many perks and an awesome bonus scheme, salaries are based on experience. PG was also voted the best place to work (2017) by Gamesindustry.biz! Please check out these positions and more on the website. https://www.playground-games.com/careers/ And please get in touch if you'd like me to pass on your details for any of these roles Cheers Paul
  13. PaulH

    Mapcore Job Census

    It's not Forza
  14. PaulH

    Mapcore Job Census

    Hey guys, I've changed job and taken the chance to step away from a lead role to get back to a more hands on role, so you can update me to Senior Level Designer at Playground Games, working on their new open world action RPG
  15. Including that we are hiring a Lead Level Designer as my replacement, please apply through the website if interested! http://www.dsdambuster.com/careers Cheers