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PaulH

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PaulH last won the day on July 17 2018

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About PaulH

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    Regular

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  • Real Name
    Paul Haynes
  • Employer
    Playground Games
  • Job
    Senior Level Designer (II)

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  • Website
    http://paulhaynes.carbonmade.com

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  1. Unfortunately I couldn't get past the first 30 minutes of this on console. Even with the sensitivity on max the aiming was sluggish, which I guess is supposed to be "realistic" but then why does your character start spinning faster the longer you move the sticks? It makes things very disorientating and combat a bit of a chore. Also it froze and completely locked up my PS4 during an early cutscene. I restarted and sat through a loading screen for a few minutes and it put me at a point where an enemy was on top of me attacking me in a quick-time event, in which I died and then had to sit through another loading screen to come back. Not a good first impression so I took it back into work and moved onto Rage 2 (not tried it yet). Which is a shame as I thought this looked decent enough.
  2. I watched "When They See Us" on Netflix over the weekend. Brilliant, highly recommended
  3. Hey guys Plenty of positions available on the website for our open world project still, including new vacancies for mission and game designers (18 month experience required minimum) and many more. Check them out, and as before PM me for any more details! https://www.playground-games.com/careers/ (Filter by 'Project 2' for the open-world RPG project) Cheers
  4. Looks good, glad to hear they are going for a supposedly darker, more mature take on things, cod has historically been rather silly though I've still enjoyed many of them (felt it all went off the rails a few years back with the future spin). I'm well up for some more traditional COD multiplayer especially
  5. "We need a way to reach high points in the world, let's brainstorm!" "....a fucking huge ladder?" "Great! Let's break for lunch" It looks decent. Setting is interesting and it's got some great talent attached. Looking forward to seeing more gameplay
  6. I just borrowed this from work. So i see there's no Rush mode (why not?)? Anyway, what's the best mode to play in this one? Rush was pretty much all I played in previous Battlfefields (sometimes gave Conquest a go)
  7. Reviews are out: https://www.metacritic.com/game/playstation-4/days-gone?ref=hp
  8. It's a slightly strange inclusion as I suppose it only appeals to those in the UK who know who Danny Dyer is (are films like the Football Factory popular abroad?). Anyway, kind of amusing
  9. Actually looking forward to this one, will pick it up in a couple of months or so as am enjoying Apex still. I didn't get BFV originally but only because I had so much else to play and it seemed worth waiting for it to be patched.
  10. Apparently though, unfortunately for Bioware, this was actually in development for about a year and a half before Destiny even came out. I can imagine they probably took some inspiration from it anyway.
  11. I love Blackout (and still play it) but the fact that I now find it a bit clunky is a testament to how well designed and streamlined this game is. Simply having attachments added to weapons automatically (and switched when weapons are swapped) makes a huge difference (compared to sitting in the inventory in Blackout, removing attachments and re-attaching manually). Also picking things up while running past without having to hold a button (on console). The little things really do add up.
  12. I stopped playing with the radar off by the way, the game just doesn't properly accommodate for it. There's not enough direction given to the player to be able to tell where to go without it, and I got frustrated with going down the wrong paths at crossroads before the NPC with me would say "are you sure this is the right way?" and I'd have to turn around (which takes ages in a carriage). Also they constantly ask you to get behind "the rock" or "go to the vantage point" and there's literally no way to tell which rock or pillar you're supposed to hide behind without the map active. The game is just too rigidly scripted to make this more immersive than frustrating unfortunately.
  13. At the moment I'm playing with it all totally off. It's actually quite nice. I feel more rewarded for figuring things out and it's teaching me to pay more attention. I realise it makes things slow but it's a pretty slow game anyway so I thought why not double down
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