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About HurracioDurrski
- Birthday 02/26/1987
Profile Information
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Real Name
Petr Svenda
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Location
Czech Republic
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Squeebo reacted to a post in a topic: Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
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RaVaGe reacted to a post in a topic: Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
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poLemin reacted to a post in a topic: Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions
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Name: Petr Švenda Nickname: Hurracio Durrski Map Name: DM-Forgotten Map Download: https://www.dropbox.com/s/17s40ih7ky2uccm/DM-Forgotten_v0-1-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” ________________________________________________________________________________________________ Hey, managed to make working map over the weekend on last moment so here it is gameplay test: xxxxxxxxxxx
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Sprony reacted to a post in a topic: Looking for people that are aspiring to work in the game industry
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Looking for people that are aspiring to work in the game industry
HurracioDurrski replied to Sprony's topic in Off-Topic
Level Designer/Environment Artist self-taught, right now learning modern 3d modelling and texturing in my free time since i have experience only with BSP map editors -
HurracioDurrski reacted to a post in a topic: WIP in WIP, post your level screenshots!
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ESToomere reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Vaya reacted to a post in a topic: WIP in WIP, post your level screenshots!
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hey guys, since i discovered this good looking community thanks to Q3A mapping contest i think i stay here got bored so i started making L4D2 campaign - again, i did something for L4D1 years ago but lost interest. i would like to ask you guys for some advice on this, i want to have some reasonable polycount, but i need more detail around one side river ( want to make secondary natural path trough river under that bridge and subdivision 2 isnt enough ) and along road. tried modeling some details to see how it will look. how is it bad with t-junctions in source? i saw some different subdivisions in official L4D1 sample map with trainyard but i like to ask you guys for your opinion on this. here are the screens, so far still designing it. i want to take my time and finally produce something good and complete. thanks for replies!
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i dont want to be in mappack, its an unfinished mess, i will eventually remade it but that will take some months
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1nfern0 reacted to a post in a topic: MapCore's Quake 3 15th Anniversary Submissions
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Flipout reacted to a post in a topic: MapCore's Quake 3 15th Anniversary Submissions
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fKd reacted to a post in a topic: MapCore's Quake 3 15th Anniversary Submissions
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DL: http://www19.zippyshare.com/v/2009171/file.html so i basicaly blitz maped it and managed to submit before deadline. its a frankenstein i stopped caring about brushwork and meshflow and just smashed brushes here and there but it works. totally horrible caulk sealing etc made probably so many portals that it actually blocks vis pretty well. i intend to rebuild this map from scratch later with the content and details i didnt have time to put in, so i appreciate any feedback on layout etc.
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MapCore's Quake 3 15th Anniversary Submissions
HurracioDurrski replied to Sprony's topic in Quake 3 15th Anniversary Contest
Full name: Petr Švenda Nickname: Hurracio Durrski Map Name: On the Verge Download Link: http://www19.zippyshare.com/v/2009171/file.html -
goddamn,lack of time so my map turned from everything mittered to a total mess im currently trying to figure out how the hell i enclose it in caulk, what to left structural and what not. or just detail everything and put rooms, hallways and tunnels to their own bigger caulk versions? would be probably much easier. some pics:
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HurracioDurrski reacted to a post in a topic: On the Verge by Petr "HurracioDurrski" Švenda