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WIP in WIP, post your level screenshots!


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Posted

Needs func_vehicle with skateboards!

 

func_vehicle is not a crime! I'll see what I can put in.

 

Add glass? I think there is a reinforced one that may fit. Looks interesting btw ;)

 

nice! I've not often been to skateparks where the ramps are so close together tho. and definitely no skateparks with grates between the obstacles. maybe move some ramps to make a bit more space and to make the grates more believable? or change the grates to reinforced glass? or cover the grates with a layer of reinforced glass..?
 
I've tried out glass instead of the grates, it works fairly well, I'll probably keep it. And killertomato, I'll look at moving things apart. Thanks for the feedback everyone!
Posted

Mostly finished up the last 20 brush map, and started making another one! I should probably be studying instead  :rolleyes:

 

Need to redo the color correction on the 2nd one for sure.

 

Looking great! Just wondering, are these 20 brush maps a challenge you put upon yourself or is it a competition being runned somewhere?

Posted

Ahh.. Silly Imgur. Didn't let me edit the titles, but oh well. Hope you get what i mean ;)

(It was faster to put it on Imgur, really)

Since I put links to albums, I also did a spoiler.

 

 

I have quite a lot of stuff going naow, so here ya go -

 

De_Oasis Progress (Yay)

 

http://imgur.com/a/dYPJh

 

Cs_Mansion (Remake, copyright folks. But whatevez, I'll get in touch with original creator.)

 

http://imgur.com/a/btNyk

Posted

Trying out some additions as the gameplay was all over the place. Imbalanced amount of trickjumps and mid-air 'dogfights' compared to close combat. 

The ledge rails redirect movement to the bridges and decrease the flat open area.

The bridge itself is added so the long pathway is interrupted, lift removed, liftjumping to the bridge is easy with regular lift jump. Before you could only reach the roof with a hard dodge-liftjump. Now it's also easy to get to if your on the far right side. You're not forced to take the lift or jump pad.

As for the lighting in this area; I did not attend to it yet. It's rather dull now.

Still need to add props too.

NPlFxxi.jpg

F8XUAvU.jpg

And I don't know why, but I love to stare at this:

7d1d72b9d3.png

 

It seems very clean. 

If mine could be as clean... Ahah

Posted

Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church.

Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene :), VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far.

Hope you like it.

 

L9gItRT.jpg

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