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Posted

while the material setup looks quite nice, i would like to see either painted shadows on the texture map or a normal map to bring that out - cause it just looks too flat right now.

and i think you could have saved quite some uvspace on the platine parts (overlapping) - i don't know - you could have saved some space here and there and scale up the outer part of the radio quite a bit - imo. but that goes under practice, i guess. could just be a tad crisper overall, if the uvmap would be optimized a bit more :)

but ingame it would look nice, nevertheless, i'm sure - since it's tiny

Posted

Very nice prop.

Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.

Good job.

Posted

some mockup models i made for a new racetrack map i'd like to realize. since zaphod is getting more and more done with zerogear, i thought, i'd leave my own project aside, and just fiddle around in max - if i get it done, i might learn how to get it into that ogre engine (i guess that's what they are using), or else it's just some weird project, i'll never finish, as usual :D

these props will lay around aside the actual racetrack (which will be a pet cage) so they will be rather huge :)

anyways, here are the first ones - more to come tomorrow (i guess ^^)

render_overview3.jpg

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