Acumen Posted July 15, 2008 Report Posted July 15, 2008 while the material setup looks quite nice, i would like to see either painted shadows on the texture map or a normal map to bring that out - cause it just looks too flat right now. and i think you could have saved quite some uvspace on the platine parts (overlapping) - i don't know - you could have saved some space here and there and scale up the outer part of the radio quite a bit - imo. but that goes under practice, i guess. could just be a tad crisper overall, if the uvmap would be optimized a bit more but ingame it would look nice, nevertheless, i'm sure - since it's tiny Quote
Zeta Posted July 15, 2008 Report Posted July 15, 2008 Render AO onto it and it'll look awesome. Quote
-HP- Posted July 15, 2008 Report Posted July 15, 2008 Thanks guys, I'll try to improve it a bit. Quote
aph0x Posted July 16, 2008 Report Posted July 16, 2008 nice low poly radio.. started a helm for my current character project: c&c are welcome Quote
JohnC Posted July 16, 2008 Report Posted July 16, 2008 That's awesome. Reminds me of Isenhart's in Diablo 2. Arreats next plzkthx. Quote
Pomperi Posted July 16, 2008 Report Posted July 16, 2008 Time for some stuff from me! Here's a prop for Decadence. There is more to it, but I'll post that as soon as I've brought it up one iteration. Diffuse - Normal - Specular Quote
-HP- Posted July 16, 2008 Report Posted July 16, 2008 Very nice prop. Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more. Good job. Quote
Buddy Posted July 16, 2008 Report Posted July 16, 2008 Normal is good, it doesnt have to burn your eyes you know... Quote
Minos Posted July 16, 2008 Report Posted July 16, 2008 That's awesome pomperi, I really dig the texture! Quote
Acumen Posted July 16, 2008 Report Posted July 16, 2008 some mockup models i made for a new racetrack map i'd like to realize. since zaphod is getting more and more done with zerogear, i thought, i'd leave my own project aside, and just fiddle around in max - if i get it done, i might learn how to get it into that ogre engine (i guess that's what they are using), or else it's just some weird project, i'll never finish, as usual these props will lay around aside the actual racetrack (which will be a pet cage) so they will be rather huge anyways, here are the first ones - more to come tomorrow (i guess ^^) Quote
BJA Posted July 17, 2008 Report Posted July 17, 2008 The most exciting things to model, a crate! Quote
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