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About I3yG-MaK

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  1. I3yG-MaK

    UDK SHADOW problem.

    Anyone know what's happening in here? Shadows are visible before I compile but when compiled, shadows disapear.
  2. I think you confused, its Team fortress 2 not Disney's fortress 2. I mean, good job with the textures but i think you dont get the tf2 feeling on the model. just my opinion :megaman: .
  3. For details like fur/hair and things like that, yes, its better photoshop. Cause you will never get the poly intensity to "sculpt" it on azbrush
  4. Try to add some fine detail using textures and Photoshop normal map plugin to convert it.
  5. Welcome to 1984. PD: Add some area oclusion/textures. Modeling its ok, render sux
  6. She said... OMFG ITS ME! !
  7. I3yG-MaK

    [wip] zg_stuttgart

    Try to turn the light a little more white or make a sky like sunrise ( i mean orange/red sky ) and add some ambient oclussion effect to your textures, and you have a deal. The car loocs like plastic one, try to fake selfshadow and oclusion on the texture, and lets see what happens. Nice job anyway
  8. Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic. Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ). http://img262.imageshack.us/my.php?image=nude4ud8.jpg
  9. YOu posted on a wrong place, your correct thread is.... | | | | | | | | | | | | | | | | | | | | | | | | | VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV What're the worst models you have ever made? by Minotauro on August 9th, 2008, 5:42 pm
  10. they are made following a concept art, so just followed the concept. Another face practice, this one without concept.
  11. zbrush modellers are the best making shit.
  12. well, try to find a image whith a huge "musculman" and take that as reference, cause the torax looks a bit estrange to me. This img will work to you. By the way i'll show an uptade of the face im modeling right now.
  13. Some practice sculpting on zbrush 3.1. Basemesh made in 3dstudio max and retopologized on zbrush. C&C welcome.
  14. Thanks ^^, i made some changes.
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