I3yG-MaK Posted October 7, 2008 Report Posted October 7, 2008 Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic. Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ). http://img262.imageshack.us/my.php?image=nude4ud8.jpg Quote
AlexM Posted October 7, 2008 Report Posted October 7, 2008 2 SpicyTanuki For Crysis ?! actually for google earth, I baked the diffuse into a lower poly model. Quote
AlexM Posted October 7, 2008 Report Posted October 7, 2008 Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic. Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ). http://img262.imageshack.us/my.php?image=nude4ud8.jpg I'd consider it if the client wasnt fairly strict in regards to some stuff about the presentation model is looking sweet btw How did you girlfriend react to seeing herself in digital form? Quote
dux Posted October 9, 2008 Report Posted October 9, 2008 You got a picture for comparison? No I don't mean a naked one, a clothed normal one! Quote
-HP- Posted October 9, 2008 Report Posted October 9, 2008 You got a picture for comparison? No I don't mean a naked one, a clothed normal one! ah ah ! Quote
Josch Posted October 9, 2008 Report Posted October 9, 2008 A Render of my desk. Well, still there are many things missing. Its not that tidy in reality. Modeled in XSI... Quote
I3yG-MaK Posted October 9, 2008 Report Posted October 9, 2008 A Render of my desk. Well, still there are many things missing. Its not that tidy in reality. Modeled in XSI... Welcome to 1984. PD: Add some area oclusion/textures. Modeling its ok, render sux Quote
AlexM Posted October 9, 2008 Report Posted October 9, 2008 yeah maybe just check on final gather in the mental ray settings, that would probably help quite a bit Quote
nooki Posted October 24, 2008 Report Posted October 24, 2008 hi guys, did some bump/displacement tests, working with max & zbrush: Quote
I3yG-MaK Posted October 25, 2008 Report Posted October 25, 2008 Try to add some fine detail using textures and Photoshop normal map plugin to convert it. Quote
nooki Posted October 25, 2008 Report Posted October 25, 2008 thx yeah it was my first try to put some details in zbrush on the model and do polypainting. also used the applink plugin for this, pretty cool. But the bump and texture map turned out some kind of blurry, i`ll have to do some more tests. So is it better to paint the normal map in photoshop than model details in zbrush and export this as a normal map? Quote
I3yG-MaK Posted October 26, 2008 Report Posted October 26, 2008 For details like fur/hair and things like that, yes, its better photoshop. Cause you will never get the poly intensity to "sculpt" it on azbrush Quote
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