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Posted

thx for the crits i can only agree with you both i3yg-mak and hp .. i really need to fix the torso and his arms.. there is so much wrong i know.. but as i said before it's my first humoind everything and i need a lot more practice and feedback ..

and .. i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

ps hp: no problem i will use another filehoster like that one in your advice next time !

Posted

i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

they are made following a concept art, so just followed the concept.

Another face practice, this one without concept.

randomface2nq5.jpg

Posted

There we go:

30k tris

3x 2048

Gotta fix some things on the normalmaps and reexport that middle part, since the normals are flipped around the seam.

Final version soon. :)

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Lowpoly

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Editor shot:

ingame1et8.jpg

Editor unlit ambient occlusion:

ingame2ri8.jpg

Lowpoly (White stuff is imported brushwork):

r15ba1.jpg

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Maps

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sidestuffdkopienm3.jpg

sidestufflkopiegl9.jpg

uv1dkopiegj3.jpg

uv1lkopiexa3.jpg

uv2dkopielj0.jpg

uv2lkopielf6.jpg

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Highpoly

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Had no idea for a sidecap, so I doodled this one in Zbrush:

r11gz8.jpg

r12zw8.jpg

r13to6.jpg

r14qn7.jpg

r16hp1.jpg

r17zp7.jpg

Posted

amazing work psyshokiller ..hm could it be d3 ...? .. it looks like an ue3 render or is it really idtech4 ?

some small progress on my spartan :

spartan00x4iw3.th.jpg

ps: yeah i know the hands are bullshit .. they are somewhere on my endless "to do list" :i

Posted

Unfortunately rth is dead. On top of that, the forum got hacked again some months ago. :(

The model is for my Prey sp map, which is in the works for quite a while now. I posted some stuff from time to time. (that spider thingie etc.)

I think I'll have to make one of those cool wip threads, that get updated while the level progresses further. :D

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