Psyshokiller Posted August 19, 2008 Report Posted August 19, 2008 There we go: 30k tris 3x 2048 Gotta fix some things on the normalmaps and reexport that middle part, since the normals are flipped around the seam. Final version soon. ------------- Lowpoly ------------- Editor shot: Editor unlit ambient occlusion: Lowpoly (White stuff is imported brushwork): ------------- Maps ------------- ------------- Highpoly ------------- Had no idea for a sidecap, so I doodled this one in Zbrush: Quote
D3ads Posted August 19, 2008 Report Posted August 19, 2008 Holy... shit. That's for Recall To Hell right, If it's still going? Not seen any news for months... Quote
KoKo5oVaR Posted August 19, 2008 Report Posted August 19, 2008 Not seen any news for months... lol, now i guess you know why crazy stuff Quote
D3ads Posted August 19, 2008 Report Posted August 19, 2008 It can't be dead... it was so promising Quote
aph0x Posted August 19, 2008 Report Posted August 19, 2008 amazing work psyshokiller ..hm could it be d3 ...? .. it looks like an ue3 render or is it really idtech4 ? some small progress on my spartan : ps: yeah i know the hands are bullshit .. they are somewhere on my endless "to do list" :i Quote
Psyshokiller Posted August 20, 2008 Report Posted August 20, 2008 Unfortunately rth is dead. On top of that, the forum got hacked again some months ago. The model is for my Prey sp map, which is in the works for quite a while now. I posted some stuff from time to time. (that spider thingie etc.) I think I'll have to make one of those cool wip threads, that get updated while the level progresses further. Quote
arhurt Posted August 20, 2008 Report Posted August 20, 2008 Most of the props I'm finishing for my map (some of the fence sections lack a normal occlusion) Quote
dux Posted August 20, 2008 Report Posted August 20, 2008 Unfortunately rth is dead. OH NO YOU DIDN'T. I demand you commence development of that mod NOW!!1!1!!!11111 P.S Great model. Quote
-HP- Posted August 20, 2008 Report Posted August 20, 2008 Psyshokiller, that's a UBER post dude! Awesomesauce, loved it! Quote
Sentura Posted August 20, 2008 Report Posted August 20, 2008 yeah wow, that model is amazingsome. Quote
Pericolos0 Posted August 20, 2008 Report Posted August 20, 2008 cool techno stuff Psyshokiller =). Uv's seem to have some wave normal maps rendered on it, not very clean! fix! ambient occlusion only seems to capture the small details? weird! Keep us updated =) Quote
-HP- Posted August 20, 2008 Report Posted August 20, 2008 Btw, one question remains Psyshokiller, what the hell is it? Where's the concept, me want's to see. Quote
Psyshokiller Posted August 20, 2008 Report Posted August 20, 2008 It's a portal generator hp. Lot's of evil stuff will travel through it, so there's something to shoot at. Peris: I guess you're referring to this http://img387.imageshack.us/img387/5517/uv1lkopiexa3.jpg one with "wave normalmaps"? I painted most of it out in PS and the remaining waves can't be seen. The ambient occlusion was quite weird. I tried xnormal, max's mental ray and light tracer, neither gave me a good result. The mental ray ones became too gray even with a high spread value, xnormal often just captured the small details and light tracer's results came out too bright. I combined the ones from xnormal and mental ray in PS then. Any hints/tips? Glad you guys like it. Quote
D3ads Posted August 21, 2008 Report Posted August 21, 2008 So why is RTH dead? Everything I saw from that mod amazed me so much.. Quote
Warby Posted August 24, 2008 Report Posted August 24, 2008 that looks really awesome i had no idea you could do this kind of precise technical stuff with zbrush =) Quote
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