BJA Posted August 24, 2008 Report Posted August 24, 2008 Oh yeah, finally someone using zbrush for hardsurface modeling Great job so far, can't wait to see that piece textured and ingame. Quote
Psyshokiller Posted August 24, 2008 Report Posted August 24, 2008 That's by no means something, compared to what some skilled people (sebcesior) over at zbrushcentral can do regarding tech stuff. Have a look: http://www.zbrushcentral.com/zbc/showthread.php?t=046755 Still proud I got at least something out of it. As usual I just suck when it comes to texturing those things, either I'm undecided about what color to use or I dare to use any real color. So I decided to just start painting and see if some ideas pop up but I don't like it much. Here's what I got so far (it's really just a sketch): Would love some advise here. This is what I thought might work: d3: I'll make it short. The team fell apart slowly without anyone really noticing, so to say. People got more busy with studies, some just didn't have much motivation anymore, some people had side projects just for a change and we got hacked(twice!). That first hack really put is down, since it occurred after we (2 of the other leads and me) met to write down a final design document, revise content, cut unnecessary things, divide the mod into episodes, change the way we work and finish the story. Everyone was waiting for the design document to be posted on the forums but we got hacked before we had a chance to do so. The dd was a important thing for us, it would have gave us a clear milestone and thus motivation. Then our central communication platform was gone for over a month. It wasn't even too much work left to do (still worth a few months). Communication got sparse over time but there was some progress here and there, until it got quiet. So basically the whole thing fell apart because we just had too huge plans, that we couldn't plan nor execute properly by the time we started out with the mod (We've all been totally new to modding) and we all know that this is not a very fortunate position be in. Quote
D3ads Posted August 24, 2008 Report Posted August 24, 2008 Tis a shame when these things happen, but sadly they do Thanks for the explanation anyhow, the texture render you have looks like the colour scheme will work very well btw. Quote
e-freak Posted August 25, 2008 Report Posted August 25, 2008 just started learning zBrush (well, I've been watching one tut explaining how to open the program and telling me what they call tools) pretty intuitive tool, this is one of the basemeshes it's shipped with and I like testing out all the tools and options with these heads Quote
DELTATHUND3R Posted August 28, 2008 Report Posted August 28, 2008 Hi guys..Yes Zbrush can just about cvr everyting u need. Ive been using Z for about 5-6 mnths on and off. Heres a few of mine.. 5hr sculpt pirate... achy heres my lates for a job... Hers what ive done... I have finished a fully textured version,well nearly fin..I Will post her up soon.Its been awhile since ive posted here ... ok heres the pik of refrence and textured bust still need too do pearls and some extra stuff. this is just a show of the model not final pik with scene will post when finished all. all in z.. Quote
I3yG-MaK Posted September 4, 2008 Report Posted September 4, 2008 just started learning zBrush (well, I've been watching one tut explaining how to open the program and telling me what they call tools) pretty intuitive tool, this is one of the basemeshes it's shipped with and I like testing out all the tools and options with these heads YOu posted on a wrong place, your correct thread is.... | | | | | | | | | | | | | | | | | | | | | | | | | VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV What're the worst models you have ever made? by Minotauro on August 9th, 2008, 5:42 pm Quote
the0rthopaedicsurgeon Posted September 4, 2008 Report Posted September 4, 2008 This is a kitsune/fox statue I've been making for my L4D map, I'm not sure about the anatomy but they're not supposed to be that realistic anyway. Still need to weld the halves together, fix the head to the body and then redo the scarf thing around it's neck. Quote
Zeta Posted September 4, 2008 Report Posted September 4, 2008 Props for seeing your l4d map through to the end mate. It'll be great to have a fully finished custom map out at release Quote
dissonance Posted September 4, 2008 Report Posted September 4, 2008 This is creepier than you realize. Quote
Jenn0_Bing Posted September 6, 2008 Report Posted September 6, 2008 Been working on my modeling ( and skinning, but i was focusing on modeling) abilities recently. Im thinking of doing a scene with these props and other stuff eventually. Each has a 512^2 diffuse, spec, normal, and the shots are from the source engine. Apart from the cylinder store which uses 2 of each. 1492 polys 1422 polys 318 polys Quote
-HP- Posted September 11, 2008 Report Posted September 11, 2008 please keep posting so it changes to another page... that siamese old women pic is giving me the creeps every time I look at it! edit: ah, good... lol Quote
arhurt Posted September 11, 2008 Report Posted September 11, 2008 Jenn0, those look really nice. Preparing for a barbecue? Here are the air traffic control towers for the 3d sky of my map: I figureed I was being lazy not making the red tower it's own model... I could at least make a different skin Edit: Don't mind the invisible polys, the models are supposed to be viewed from below so they shouldn't be noticed. Quote
DELTATHUND3R Posted September 11, 2008 Report Posted September 11, 2008 lol shes aboriginal matey..Ive changed her since that post lol so dont be scared anymore.Shes all wood grains now. Quote
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