BJA Posted May 16, 2008 Report Posted May 16, 2008 A little zbrush doodle. Nothing serious, just something to get familiar with zbrush. Basemesh was done in 3ds max, but it's really not worth showing it Quote
-HP- Posted May 16, 2008 Report Posted May 16, 2008 Nice!! Damn, i gotta get my hand on one of those digital sculpting apps one of these days. Quote
Minos Posted May 21, 2008 Report Posted May 21, 2008 Quick doodle done in about 40 min just to practise hipoly modeling etc. I know the ornaments aren't really accurate but it was still a good learning experience Quote
hessi Posted May 21, 2008 Report Posted May 21, 2008 biggest problem imo: the plaster is 100% regular. there is no dynamic jitter what so ever. i would try to add irregularity to it. otherwise it is way to early to give full crit. maybe a general advice would be to already take the lighting into consideration. maybe geometry has to be placed in a certain way to achieve the desired lighting. Quote
Seldoon182 Posted May 21, 2008 Report Posted May 21, 2008 As I adviced BJA, try to export your scene as .obj to add more details with Zbrush/Mudbox... Quote
Minos Posted May 21, 2008 Report Posted May 21, 2008 As I adviced BJA, try to export your scene as .obj to add more details with Zbrush/Mudbox... That's a sweet idea actually Quote
the0rthopaedicsurgeon Posted May 21, 2008 Report Posted May 21, 2008 finally got round to skinning the temple bell model i made a while ago: Quote
harefort Posted May 23, 2008 Report Posted May 23, 2008 Random Metal Case. Had it lying around unfinished forever. Done now. edit: Oh yes. 1264 triangles 2048² maps Quote
PhilipK Posted May 23, 2008 Report Posted May 23, 2008 Nice render there That is quite a hires texture. I like the material feel you got of the lock and the metal in general. Quote
KIIIA Posted May 23, 2008 Author Report Posted May 23, 2008 As a model for some random scene it`s very solidly crafted. For some game engine it`s way to expensive, taken into account that it`s just a crate and placed more often in a scene it will inappropiately raise the polycount. But i guess it`s not ment to be in a game engine, so (once again) very nice! Quote
General Vivi Posted May 24, 2008 Report Posted May 24, 2008 (click thumb for full view) Recently did a reskin of "Chell" the main character in portal. She is now not as pale and has makeup and blond hair . In my portal map I think her name will be Tina so... maybe the maps name will be Tina's Revenge? Either way this model reskin will be available once the map is completed. Hope you guys like it ^^ Quote
Sentura Posted May 24, 2008 Report Posted May 24, 2008 awesome, she reminds me of a girl i know in that life that is real. Quote
Meotwister Posted May 24, 2008 Report Posted May 24, 2008 lol nice job vivi. whats up with her feet in that thumbnail pic though? Quote
General Vivi Posted May 24, 2008 Report Posted May 24, 2008 Thats not my doing. The actual player model had weird toes before hand.... their just really hard to notice ingame since you never really have a clear look at her feet. Ive already checked this skin out ingame and it looks fine so I'm not worried about the toes. Quote
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