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Posted

A little zbrush doodle. Nothing serious, just something to get familiar with zbrush. Basemesh was done in 3ds max, but it's really not worth showing it :D

plant01_done.jpg

Posted

Quick doodle done in about 40 min just to practise hipoly modeling etc. I know the ornaments aren't really accurate but it was still a good learning experience :banjo:

doodle_gate01.jpg

Posted

biggest problem imo: the plaster is 100% regular. there is no dynamic jitter what so ever. i would try to add irregularity to it.

otherwise it is way to early to give full crit. maybe a general advice would be to already take the lighting into consideration. maybe geometry has to be placed in a certain way to achieve the desired lighting.

Posted

As a model for some random scene it`s very solidly crafted. For some game engine it`s way to expensive, taken into account that it`s just a crate and placed more often in a scene it will inappropiately raise the polycount. But i guess it`s not ment to be in a game engine, so (once again) very nice!

Posted

5_thmb.jpg

(click thumb for full view)

Recently did a reskin of "Chell" the main character in portal. She is now not as pale and has makeup and blond hair :D. In my portal map I think her name will be Tina :D so... maybe the maps name will be Tina's Revenge? Either way this model reskin will be available once the map is completed. Hope you guys like it ^^

test20008wy9.jpg

Posted

Thats not my doing. The actual player model had weird toes before hand.... their just really hard to notice ingame since you never really have a clear look at her feet. Ive already checked this skin out ingame and it looks fine so I'm not worried about the toes.

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