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Posted

nice speed sculpt loafi ! i love the style of the wing shape

here are some wip screens from my first character a "spartan hoplite".. the goal is an ue3 ready character for my first portfolio

i'm using 3dsmax, zbrush & deepuv for this project :

mpxzmb64.jpgkv6o27yx.jpgawawr6sb.jpg

c&c are welcome

Posted

Hi all, heres my first ever model (Still a WIP), it's a Tie Interceptor from Star Wars obviously. I've been learning maya for about 4 weeks now and that took me roughly 3 hrs to make.

tieinterceptorfs4.th.jpg

Any Crit welcome, obviously I'm missing some more laser cannons and other details which will come later on :)

Posted

A little environment scene I'm currently working on. The trees are from 3ds max and are just placeholders, the dog and human models are zbrush base models and just there to get the scaling right. Everything very wip and all objects are randomly placed. I'm not very happy with the camera angle so I'll probably change that.

scene_camera1.jpg

a different angle:

scene_camera2.jpg

Some textured props.

scene_props.jpg

Posted

@bja: the props are relly nice but anything except the shield looks like it could need some dirt...

@sly assassin: really good start for your "first ever model" keep it going !

..back to sparta:

@hessi: i agree .. you're not the first one who told me this ... i fixed the leg length a little bit..but i don't know if it looks better or not what do you think?

wx5oomnu.jpg

ps: i will post wire and detail stuff later when i switch back to 3dsmax!

c&c are always welcome

Posted

thx for the crits i can only agree with you both i3yg-mak and hp .. i really need to fix the torso and his arms.. there is so much wrong i know.. but as i said before it's my first humoind everything and i need a lot more practice and feedback ..

and .. i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

ps hp: no problem i will use another filehoster like that one in your advice next time !

Posted

i3yg-mak : your head sculpt is really nice but those nose wrinkle looks a bit to heavy?!

they are made following a concept art, so just followed the concept.

Another face practice, this one without concept.

randomface2nq5.jpg

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