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Posted

Thanks for the replies!

":3odk791e]Very nice prop.

Normal map looks clean, maybe too clean. You should make an height map based on your difuse, use the nvidia filter or crazy bump on it, and overlay it on top of your normal map, it should stand out a little bit more.

Good job.

It actually has a very subtle grunge normal map overlayed, but painted metal surfaces normaly doesn't get very bumpy, unless they are heavily dented or chipped from heavy corrosion.

Here comes the rest to fit with the control panel:

pompcapmachine01mv4.jpg

It is basicly three modules which you stack on top of eachother. The reason for this is because the height of it might change from arena to arena depending on how the level designer wants to implement the machine in his level. Without saying to much, it's a somewhat central piece in the Decadence gameplay. :wink:

Posted

The most exciting things to model, a crate!

I'm not the expert with stuff like that but something looks wrong to me on that crate. I think it's the normal map for the top part. It seems like the light comes wrong the wrong direction there. Maybe try to flip it?

Posted

The normalmap is actually working the way I wanted it, so no flipping necessary. Maybe it looks wrong because of my rendering setup and the 2 lights I placed on top of the model. :?

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