tomm Posted July 31, 2016 Report Posted July 31, 2016 1 minute ago, DrywallDreams said: nope! Source 2 has a material editor. It's not all fancy node based though https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials/Material_Editor Interesting, I was snooping around the destinations sdk a while back and haven't seen this. Vorontsov 1 Quote
Vorontsov Posted July 31, 2016 Report Posted July 31, 2016 21 minutes ago, DrywallDreams said: nope! Source 2 has a material editor. It's not all fancy node based though https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials/Material_Editor FUCK YES That 3D preview makes a worlds difference, fuck yeah El Moroes 1 Quote
Squad Posted August 2, 2016 Report Posted August 2, 2016 (edited) I'm sure I'm not the only one, but I absolutely can't wrap my head around how very inconsistently Valve is about this. You'd think they have some standard rules for this (especially by now) for official maps. Edited August 2, 2016 by Squad Logic, Fnugz, RivFader and 5 others 8 Quote
Logic Posted August 2, 2016 Report Posted August 2, 2016 1 hour ago, Squad said: I'm sure I'm not the only one, but I absolutely can't wrap my head around how very inconsistently Valve is about this. You'd think they have some standard rules for this (especially by now) for official maps. Yeah I've noticed a lot of them, especially on Cobble's B-site. No idea why they don't clip all the way down :S Quote
Squad Posted August 2, 2016 Report Posted August 2, 2016 It's not just the bottom step that isn't clipped. On a lot of maps in the reserve pool, stairs are simply not clipped at all (among other stuff). Quote
blackdog Posted August 2, 2016 Report Posted August 2, 2016 It's the kind of clunky thing that is difficult to maintain. Forget to tick a visgroup (or the clip was in the wrong visgroup) and it's gone. Why spending resources now when they might be busy thinking of a better system in the new engine to which they might be in the process of porting the game? Quote
Squad Posted August 2, 2016 Report Posted August 2, 2016 1 hour ago, blackdog said: Why spending resources now when they might be busy thinking of a better system in the new engine to which they might be in the process of porting the game? Because after 3+ years, these issues shouldn't exist in this amount in the first place. Sure, a spot here and there could be missed, cause clipping properly is time consuming. And that's a lot of hypothetical reasoning you got going on there Logic, Vaya and Vorontsov 3 Quote
blackdog Posted August 2, 2016 Report Posted August 2, 2016 I know, just throwing out some ideas to justify our favourite developer ? Logic and Squad 2 Quote
cashed Posted August 3, 2016 Report Posted August 3, 2016 I'd like them to implement a stair IK clip brush. where it doesnt look like the character is floating, his feet match the stairs (somewhat) and the transition is smooth. Harry Godden, tomm, Sigma and 1 other 4 Quote
dux Posted August 3, 2016 Report Posted August 3, 2016 On 21/07/2016 at 7:22 AM, Sprony said: This isn't a quote my reply bit is broken and won't get rid of this stupid quote box. Right. Now that that stupid quote box has fucked off I can say what I was gonna say! Valve are too busy making hats and running steam to care about some silly clip brushes on some stairs. Even though it frustrates me immensely when they don't clip stuff properly. Good clipping is the sign of a good mapper rosk and blackdog 2 Quote
Sprony Posted August 3, 2016 Report Posted August 3, 2016 40 minutes ago, dux said: Right. Now that that stupid quote box has fucked off I can say what I was gonna say! Valve are too busy making hats and running steam to care about some silly clip brushes on some stairs. Even though it frustrates me immensely when they don't clip stuff properly. Good clipping is the sign of a good mapper I don't believe it for one second because even in the digital world, I'm in your posts..... Quote
Logic Posted August 4, 2016 Report Posted August 4, 2016 Another update addressing tapping accuracy, pistol sounds and fixes bad spawns http://blog.counter-strike.net/index.php/category/updates/ Pivac, Squad and Jetsetlemming 3 Quote
RivFader Posted August 4, 2016 Report Posted August 4, 2016 (edited) Very interesting. There is a bug/feature currently where reloading does not reset recoil, but otherwise this looks like a much better attempt at changing weapon balance than the previous over-the-top nerf ro rifles and pistols when the R8 was released. There is also a new McSkillet video where he "leaks" a few of the Operation maps that should be out within the next 2 weeks. Right now he knows of Thrill, Austria, Concert, Shipped & Lite - nothing surprising, but I wonder why Waterfall is not among them. Seems like I will have lots of nostalgic feelings next operation: Lite with viable tap shooting - 1.6 is back Edited August 4, 2016 by RivFader Grammar Quote
Vaya Posted August 4, 2016 Report Posted August 4, 2016 Quote There is also a new McSkillet video where he "leaks" a few of the Operation maps that should be out within the next 2 weeks. Right now he knows of Thrill, Austria, Concert, Shipped & Lite - nothing surprising, but I wonder why Waterfall is not among them. jon snow total Quote
Logic Posted August 10, 2016 Report Posted August 10, 2016 On 2016-08-04 at 9:06 AM, RivFader said: Very interesting. There is a bug/feature currently where reloading does not reset recoil, but otherwise this looks like a much better attempt at changing weapon balance than the previous over-the-top nerf ro rifles and pistols when the R8 was released. Clearly unintentional, since they already fixed it RivFader 1 Quote
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