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WIP in WIP, post your level screenshots!


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Posted

Originally the idea was the "original" and "clones" saw the world differently; the player had lots of directional arrows telling them where to go whereas the clones saw propaganda about how they were being used, shouldn't cooperate and should kill the original - since that's what doppelgangers usually do; with some kind of pay-off at the end.

 

However, I'm not really working with any art assets so I started thinking very functionally, and now it's six Portal-style test chamber rooms and doesn't really need or want any of that stuff. I fear I will never make an arts.

Posted

Trempler: Wow dude, your work never ceases to impress me!

 

I would like some feedback on the following screenshot. Does it look okay? What would you change? It is going to be for a map for cs:go and I was going for a underground metro system. This is the only part of the Map I have started with and I am unsure if I could continue with this.

 

2013_08_13_00001.jpg

 

Porting Metro assets to GS:GO is a no no...

Posted

I like the geometry but the lighting leaves a load to be desired.

 

Its too scattered and doesnt bring your attention to anything.  Remove MORE than half the current sources of light and try to focus it a little more.

Posted

cant-see-shit.jpg

 

The brightness of your lights / glow don't fit the brightness of your ambient light, there's a HUGE discrepancy there making it very weird to look at. I would increase the ambient light quite a bit, i know what you're trying to do, but trust us on this one. :)

Posted (edited)

@Cuplacakes:

So you posted the same video in 3 different threads? Next time you might just want to decide if it's wip or a final showreel and then post it one thread first, but maybe that's only my opinion.

I can't play the video anyway- it's locked in my country, don't know why- so I'll just go for the images. The overall scene is looking fine, and much better then your previous work. But if you take a closer look there are still many things you could fix.

Just to metion the most annoying thing for me: The terrain on the right side looks quite ugly and unnatural. You might just smooth it a little more.

The trees on the left side looking quite odd, there is no depth on the texture. Try to use a normal map (if there is one improve it). And the tree one the right side otherway.... is quite awful. I think you can't really fix anything, so just get rid of it^^

The grass is looking more like spikes- to sharp/pointed. Try to find some good tutorial how to crate realistic grass.

For your next project you might want to get some more details instead of only a good overall view. I know this is image has a over-the-top quality, but it's still a good inspiration for your scene.

Edited by Fuzyhead

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