Taylor Posted August 13, 2013 Report Posted August 13, 2013 Originally the idea was the "original" and "clones" saw the world differently; the player had lots of directional arrows telling them where to go whereas the clones saw propaganda about how they were being used, shouldn't cooperate and should kill the original - since that's what doppelgangers usually do; with some kind of pay-off at the end. However, I'm not really working with any art assets so I started thinking very functionally, and now it's six Portal-style test chamber rooms and doesn't really need or want any of that stuff. I fear I will never make an arts. Quote
Rick_D Posted August 13, 2013 Report Posted August 13, 2013 (edited) needs a random chance of a mutated abomination spawning instead of a normal clone. through it's eyes you see the life it could have had, romances missed and finally surrounded on it's death bed by an extended family crying and telling it they will always love them.now it's an art. Edited August 13, 2013 by Rick_D DrywallDreams, Vilham, blackdog and 7 others 10 Quote
Bunglo Posted August 14, 2013 Report Posted August 14, 2013 (edited) Lighting study in the works: Edited August 14, 2013 by Bunglo General Vivi and knj 2 Quote
Trempler Posted August 14, 2013 Report Posted August 14, 2013 Still work in progress missing tons of details and lighting is ugly... but yeah i would like to get some feedback/critism too Thrik, D3ads, RedYager and 1 other 4 Quote
Vilham Posted August 14, 2013 Report Posted August 14, 2013 certainly atmospheric, what kind of game is it for. Looking at it I would say singleplayer game like doom? Quote
Trempler Posted August 14, 2013 Report Posted August 14, 2013 certainly atmospheric, what kind of game is it for. Looking at it I would say singleplayer game like doom? This is for my own Mod, Abyss 048 for Half-Life 1 http://www.moddb.com/mods/abyss-048 And thanks Quote
D3ads Posted August 14, 2013 Report Posted August 14, 2013 Trempler: Wow dude, your work never ceases to impress me! I would like some feedback on the following screenshot. Does it look okay? What would you change? It is going to be for a map for cs:go and I was going for a underground metro system. This is the only part of the Map I have started with and I am unsure if I could continue with this. Porting Metro assets to GS:GO is a no no... PogoP 1 Quote
Trempler Posted August 14, 2013 Report Posted August 14, 2013 (edited) Thx D3ads nice to hear what could i add to the scene ? i think stuff is missing. And here some new pictures a lil bit better now Comments still welcome Edited August 14, 2013 by Trempler RedYager 1 Quote
JeanPaul Posted August 14, 2013 Report Posted August 14, 2013 I like the geometry but the lighting leaves a load to be desired. Its too scattered and doesnt bring your attention to anything. Remove MORE than half the current sources of light and try to focus it a little more. Quote
PogoP Posted August 14, 2013 Report Posted August 14, 2013 Looks good but your lighting is making it a little hard to read. It's hard to tell where you can/cannot go! Maybe try lighting up some of the floors a bit more. Quote
-HP- Posted August 14, 2013 Report Posted August 14, 2013 The brightness of your lights / glow don't fit the brightness of your ambient light, there's a HUGE discrepancy there making it very weird to look at. I would increase the ambient light quite a bit, i know what you're trying to do, but trust us on this one. Quote
blackdog Posted August 14, 2013 Report Posted August 14, 2013 (edited) I was going for Stevie Wonder, but I thought I was being too harsh so i canceled the post Edited August 14, 2013 by blackdog Quote
Cuplacakes Posted August 15, 2013 Report Posted August 15, 2013 Another Time-lapse Video for all you time-lapse fetishists! http://www.youtube.com/watch?v=L3g-faCY_fU Squad 1 Quote
Fuzyhead Posted August 15, 2013 Report Posted August 15, 2013 (edited) @Cuplacakes: So you posted the same video in 3 different threads? Next time you might just want to decide if it's wip or a final showreel and then post it one thread first, but maybe that's only my opinion. I can't play the video anyway- it's locked in my country, don't know why- so I'll just go for the images. The overall scene is looking fine, and much better then your previous work. But if you take a closer look there are still many things you could fix. Just to metion the most annoying thing for me: The terrain on the right side looks quite ugly and unnatural. You might just smooth it a little more. The trees on the left side looking quite odd, there is no depth on the texture. Try to use a normal map (if there is one improve it). And the tree one the right side otherway.... is quite awful. I think you can't really fix anything, so just get rid of it^^ The grass is looking more like spikes- to sharp/pointed. Try to find some good tutorial how to crate realistic grass. For your next project you might want to get some more details instead of only a good overall view. I know this is image has a over-the-top quality, but it's still a good inspiration for your scene. Edited August 15, 2013 by Fuzyhead El Moroes and Cuplacakes 2 Quote
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